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anx.framework
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ANX.Framework.ContentPipeline
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SND\AstrorEnales_cp
18152ade3e
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
...
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
..
Properties
versioned all projects
2011-11-07 11:42:13 +00:00
ANX.Framework.ContentPipeline_Linux.csproj
- The ProjectConverter now removes the ContentPipelineExtension target
2012-08-09 14:57:19 +00:00
ANX.Framework.ContentPipeline_PSVita.csproj
- The ProjectConverter now removes the ContentPipelineExtension target
2012-08-09 14:57:19 +00:00
ANX.Framework.ContentPipeline_WindowsMetro.csproj
- Working on Metro conversion (adding the AppxManifest automatically)
2012-08-13 11:23:26 +00:00
ANX.Framework.ContentPipeline.csproj
- Added PlatformSystem Plugins layer
2012-08-09 09:45:04 +00:00
ANX.Framework.ContentPipeline.Extensions_Linux.csproj
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
ANX.Framework.ContentPipeline.Extensions_PSVita.csproj
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
ANX.Framework.ContentPipeline.Extensions_WindowsMetro.csproj
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
ANX.Framework.ContentPipeline.Extensions.csproj
- fixed some issues in build system
2015-03-15 01:10:50 +01:00
DX10_EffectProcessor.cs
- fixed some issues in build system
2015-03-15 01:10:50 +01:00
EffectProcessor.cs
Added an hlsl parser to support metro shaders with techniques
2012-08-16 11:03:11 +00:00
GL3_EffectProcessor.cs
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00