added a shader folder for the stock shaders started the StockShaderCodeGenerator tool added a tools solution file added a bin folder in tools folder for precompiled tools and changed tools project files removed StockEffects content project from solution and added the effect files to the shader folder for reference
181 lines
5.6 KiB
C#
181 lines
5.6 KiB
C#
using System;
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using System.Collections.Generic;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANXStatusComparer.Data
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{
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/// <summary>
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/// Data holder for an assembly namespace.
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/// </summary>
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public class NamespaceData
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{
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#region Public
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/// <summary>
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/// True if the namespace contains any public types.
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/// </summary>
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public bool IsPublic
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{
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get;
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private set;
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}
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/// <summary>
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/// The name of the namespace.
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/// </summary>
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public string Name
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{
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get;
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private set;
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}
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/// <summary>
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/// All types contained in this namespace.
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/// </summary>
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public List<Type> AllTypes
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{
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get;
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private set;
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}
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/// <summary>
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/// All interfaces of this namespace.
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/// </summary>
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public Dictionary<string, BaseObject> Interfaces
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{
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get;
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private set;
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}
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/// <summary>
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/// All classes of this namespace.
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/// </summary>
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public Dictionary<string, BaseObject> Classes
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{
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get;
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private set;
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}
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/// <summary>
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/// All structures of this namespace.
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/// </summary>
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public Dictionary<string, BaseObject> Structs
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{
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get;
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private set;
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}
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/// <summary>
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/// All enumerations of this namespace.
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/// </summary>
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public Dictionary<string, EnumData> Enums
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{
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get;
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private set;
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}
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#endregion
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#region Constructor
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/// <summary>
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/// Create a new namespace data holder.
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/// </summary>
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/// <param name="setName">The name of the namespace.</param>
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public NamespaceData(string setName)
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{
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Name = setName;
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AllTypes = new List<Type>();
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Interfaces = new Dictionary<string, BaseObject>();
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Structs = new Dictionary<string, BaseObject>();
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Classes = new Dictionary<string, BaseObject>();
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Enums = new Dictionary<string, EnumData>();
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}
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#endregion
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#region ParseTypes
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/// <summary>
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/// Parse all the added types. This is done after parsing all assemblies
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/// is finished and we're sure all types are available in here.
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/// </summary>
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public void ParseTypes()
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{
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IsPublic = false;
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foreach (Type type in AllTypes)
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{
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if (type.IsPublic)
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{
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IsPublic = true;
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if (type.IsInterface)
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{
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Interfaces.Add(type.Name, new BaseObject(type));
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}
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if (type.IsEnum)
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{
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Enums.Add(type.Name, new EnumData(type));
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}
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if (type.IsClass)
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{
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Classes.Add(type.Name, new BaseObject(type));
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}
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if (type.IsValueType &&
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type.IsEnum == false &&
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type.IsPrimitive == false)
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{
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Structs.Add(type.Name, new BaseObject(type));
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}
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}
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}
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}
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#endregion
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}
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}
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