using System; using System.Collections.Generic; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANXStatusComparer.Data { /// /// Data holder for an assembly namespace. /// public class NamespaceData { #region Public /// /// True if the namespace contains any public types. /// public bool IsPublic { get; private set; } /// /// The name of the namespace. /// public string Name { get; private set; } /// /// All types contained in this namespace. /// public List AllTypes { get; private set; } /// /// All interfaces of this namespace. /// public Dictionary Interfaces { get; private set; } /// /// All classes of this namespace. /// public Dictionary Classes { get; private set; } /// /// All structures of this namespace. /// public Dictionary Structs { get; private set; } /// /// All enumerations of this namespace. /// public Dictionary Enums { get; private set; } #endregion #region Constructor /// /// Create a new namespace data holder. /// /// The name of the namespace. public NamespaceData(string setName) { Name = setName; AllTypes = new List(); Interfaces = new Dictionary(); Structs = new Dictionary(); Classes = new Dictionary(); Enums = new Dictionary(); } #endregion #region ParseTypes /// /// Parse all the added types. This is done after parsing all assemblies /// is finished and we're sure all types are available in here. /// public void ParseTypes() { IsPublic = false; foreach (Type type in AllTypes) { if (type.IsPublic) { IsPublic = true; if (type.IsInterface) { Interfaces.Add(type.Name, new BaseObject(type)); } if (type.IsEnum) { Enums.Add(type.Name, new EnumData(type)); } if (type.IsClass) { Classes.Add(type.Name, new BaseObject(type)); } if (type.IsValueType && type.IsEnum == false && type.IsPrimitive == false) { Structs.Add(type.Name, new BaseObject(type)); } } } } #endregion } }