2011-10-31 05:36:24 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
2011-11-15 06:46:22 +00:00
|
|
|
|
#region License
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
|
|
|
//
|
|
|
|
|
// This file is released under the Ms-PL license.
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// Microsoft Public License (Ms-PL)
|
|
|
|
|
//
|
|
|
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
|
|
|
// If you do not accept the license, do not use the software.
|
|
|
|
|
//
|
|
|
|
|
// 1.Definitions
|
|
|
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
|
|
|
// here as under U.S. copyright law.
|
|
|
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
|
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
|
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
|
|
|
//
|
|
|
|
|
// 2.Grant of Rights
|
|
|
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
|
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
|
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
|
|
|
// or any derivative works that you create.
|
|
|
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
|
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
|
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
|
|
|
// in the software or derivative works of the contribution in the software.
|
|
|
|
|
//
|
|
|
|
|
// 3.Conditions and Limitations
|
|
|
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
|
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
|
|
|
// patent license from such contributor to the software ends automatically.
|
|
|
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
|
|
|
// notices that are present in the software.
|
|
|
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
|
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
|
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
|
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
|
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
|
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
|
|
|
// particular purpose and non-infringement.
|
|
|
|
|
|
|
|
|
|
#endregion // License
|
|
|
|
|
|
2011-10-31 05:36:24 +00:00
|
|
|
|
namespace ANXStatusComparer.Data
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Data holder for an assembly namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class NamespaceData
|
|
|
|
|
{
|
|
|
|
|
#region Public
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// True if the namespace contains any public types.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool IsPublic
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The name of the namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public string Name
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// All types contained in this namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public List<Type> AllTypes
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// All interfaces of this namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Dictionary<string, BaseObject> Interfaces
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// All classes of this namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Dictionary<string, BaseObject> Classes
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// All structures of this namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Dictionary<string, BaseObject> Structs
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// All enumerations of this namespace.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Dictionary<string, EnumData> Enums
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
private set;
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region Constructor
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Create a new namespace data holder.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="setName">The name of the namespace.</param>
|
|
|
|
|
public NamespaceData(string setName)
|
|
|
|
|
{
|
|
|
|
|
Name = setName;
|
|
|
|
|
AllTypes = new List<Type>();
|
|
|
|
|
|
|
|
|
|
Interfaces = new Dictionary<string, BaseObject>();
|
|
|
|
|
Structs = new Dictionary<string, BaseObject>();
|
|
|
|
|
Classes = new Dictionary<string, BaseObject>();
|
|
|
|
|
Enums = new Dictionary<string, EnumData>();
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region ParseTypes
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Parse all the added types. This is done after parsing all assemblies
|
|
|
|
|
/// is finished and we're sure all types are available in here.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void ParseTypes()
|
|
|
|
|
{
|
|
|
|
|
IsPublic = false;
|
|
|
|
|
foreach (Type type in AllTypes)
|
|
|
|
|
{
|
|
|
|
|
if (type.IsPublic)
|
|
|
|
|
{
|
|
|
|
|
IsPublic = true;
|
|
|
|
|
|
|
|
|
|
if (type.IsInterface)
|
|
|
|
|
{
|
|
|
|
|
Interfaces.Add(type.Name, new BaseObject(type));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (type.IsEnum)
|
|
|
|
|
{
|
|
|
|
|
Enums.Add(type.Name, new EnumData(type));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (type.IsClass)
|
|
|
|
|
{
|
|
|
|
|
Classes.Add(type.Name, new BaseObject(type));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (type.IsValueType &&
|
|
|
|
|
type.IsEnum == false &&
|
|
|
|
|
type.IsPrimitive == false)
|
|
|
|
|
{
|
|
|
|
|
Structs.Add(type.Name, new BaseObject(type));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
}
|
|
|
|
|
}
|