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anx.framework
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RenderTarget
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Glatzemann
df1f49462f
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
..
Assets
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
Properties
added RenderTarget sample project (currently XNA version)
2011-11-28 11:11:54 +00:00
anx.ico
2011-11-28 11:14:08 +00:00
Game1.cs
- added StencilBuffer sample
2011-11-29 13:05:37 +00:00
GameThumbnail.png
added RenderTarget sample project (currently XNA version)
2011-11-28 11:11:54 +00:00
Manifest.appxmanifest
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
Program.cs
- added samples to build file
2012-08-29 18:29:57 +00:00
RenderTarget_Linux.csproj
Implemented a lot of basic behaviour in the Media namespace
2012-08-26 10:31:54 +00:00
RenderTarget_PSVita.csproj
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00
RenderTarget_WindowsMetro.csproj
- Fixed compile errors in the AddInSystem under Metro
2012-08-30 09:28:02 +00:00
RenderTarget.csproj
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00