6 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
73b50ab6c3 - Translated the AlphaTest shader to GLSL (needs some more testing)
- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
4fdad340d3 Fixed the StorageDevice and StorageContainer and native implementations 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
ef734ddcd3 Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
Glatzemann
0c98c29886 Worked on issue #531. Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
Glatzemann
df1f49462f renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows) 2015-03-15 01:10:48 +01:00