using System; using ANX.Framework; using ANX.Framework.Graphics; using ANX.Framework.NonXNA; using ANX.RenderSystem.GL3.Helpers; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Platform; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.GL3 { public class GraphicsDeviceWindowsGL3 : INativeGraphicsDevice { #region Constants private const float ColorMultiplier = 1f / 255f; #endregion #region Private private GraphicsContext nativeContext; private IWindowInfo nativeWindowInfo; private GraphicsMode graphicsMode; private int cachedVersionMinor = -1; private int cachedVersionMajor = -1; internal static VertexBufferGL3[] boundVertexBuffers; private static RenderTarget2DGL3[] boundRenderTargets; internal static IndexBufferGL3 boundIndexBuffer; internal static EffectGL3 activeEffect; internal static GraphicsDeviceWindowsGL3 Current { get; private set; } internal static bool IsContextCurrent { get { return (Current != null && Current.nativeContext != null) && Current.nativeContext.IsCurrent; } } #endregion #region Public public bool VSync { get { return nativeContext.VSync; } set { nativeContext.VSync = value; } } public Rectangle ScissorRectangle { get { // TODO: test var boxParams = new int[4]; GL.GetInteger(GetPName.ScissorBox, boxParams); return new Rectangle(boxParams[0], boxParams[1], boxParams[2], boxParams[3]); } set { GL.Scissor(value.X, value.Y, value.Width, value.Height); } } #endregion #region Constructor internal GraphicsDeviceWindowsGL3(PresentationParameters presentationParameters) { Current = this; ResetDevice(presentationParameters); } #endregion #region ResetDevice private void ResetDevice(PresentationParameters presentationParameters) { if (nativeContext != null) Dispose(); boundVertexBuffers = new VertexBufferGL3[0]; boundRenderTargets = new RenderTarget2DGL3[0]; boundIndexBuffer = null; activeEffect = null; int depth = 0; int stencil = 0; switch (presentationParameters.DepthStencilFormat) { case DepthFormat.None: break; case DepthFormat.Depth16: depth = 16; break; case DepthFormat.Depth24: depth = 24; break; case DepthFormat.Depth24Stencil8: depth = 24; stencil = 8; break; } ResizeRenderWindow(presentationParameters); var colorFormat = DatatypesMapping.SurfaceToColorFormat(presentationParameters.BackBufferFormat); graphicsMode = new GraphicsMode(colorFormat, depth, stencil, presentationParameters.MultiSampleCount); CreateWindowInfo(presentationParameters.DeviceWindowHandle, graphicsMode.Index.Value); nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo); nativeContext.MakeCurrent(nativeWindowInfo); nativeContext.LoadAll(); LogOpenGLInformation(); GL.Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight); GraphicsResourceManager.RecreateAllResources(); } #endregion #region LogOpenGLInformation private void LogOpenGLInformation() { string version = GL.GetString(StringName.Version); string vendor = GL.GetString(StringName.Vendor); string renderer = GL.GetString(StringName.Renderer); string shadingLanguageVersion = GL.GetString(StringName.ShadingLanguageVersion); Logger.Info("OpenGL version: " + version + " (" + vendor + " - " + renderer + ")"); Logger.Info("GLSL version: " + shadingLanguageVersion); string[] parts = version.Split(new char[] { '.', ' ' }); cachedVersionMajor = int.Parse(parts[0]); cachedVersionMinor = int.Parse(parts[1]); } #endregion #region CreateWindowInfo private void CreateWindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle) { if (OpenTK.Configuration.RunningOnWindows) nativeWindowInfo = Utilities.CreateWindowsWindowInfo(windowHandle); else if (OpenTK.Configuration.RunningOnX11) nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle, graphicsModeHandle); else if (OpenTK.Configuration.RunningOnMacOS) nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(windowHandle, false, true); else throw new NotImplementedException(); } #endregion #region SetViewport public void SetViewport(Viewport viewport) { GL.Viewport(viewport.X, viewport.Y, viewport.Width, viewport.Height); ErrorHelper.Check("SetViewport"); } #endregion #region Clear private uint? lastClearColor; /// /// Clear the current screen by the specified clear color. /// /// Clear color. public void Clear(ref Color color) { uint newClearColor = color.PackedValue; if (lastClearColor.HasValue == false || lastClearColor != newClearColor) { lastClearColor = newClearColor; GL.ClearColor(color.R * ColorMultiplier, color.G * ColorMultiplier, color.B * ColorMultiplier, color.A * ColorMultiplier); ErrorHelper.Check("ClearColor"); } GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); ErrorHelper.Check("Clear"); } /// /// Clear the current screen by the specified clear color and options. /// /// Clear options defining which components /// should be cleared. /// Clear color. /// Depth value. /// Stencil value. public void Clear(ClearOptions options, Vector4 color, float depth, int stencil) { Color anxColor; DatatypesMapping.Convert(ref color, out anxColor); uint newClearColor = anxColor.PackedValue; if (lastClearColor != newClearColor) { lastClearColor = newClearColor; GL.ClearColor(anxColor.R * ColorMultiplier, anxColor.G * ColorMultiplier, anxColor.B * ColorMultiplier, anxColor.A * ColorMultiplier); ErrorHelper.Check("ClearColor"); } ClearBufferMask mask = (ClearBufferMask)0; if ((options | ClearOptions.Target) == options) { mask |= ClearBufferMask.ColorBufferBit; } if ((options | ClearOptions.Stencil) == options) { mask |= ClearBufferMask.StencilBufferBit; } if ((options | ClearOptions.DepthBuffer) == options) { mask |= ClearBufferMask.DepthBufferBit; } GL.ClearDepth(depth); ErrorHelper.Check("ClearDepth"); GL.ClearStencil(stencil); ErrorHelper.Check("ClearStencil"); GL.Clear(mask); ErrorHelper.Check("Clear"); } #endregion #region Present /// /// Swap the graphics buffers. /// public void Present() { if (nativeContext != null) { nativeContext.SwapBuffers(); } } #endregion #region DrawIndexedPrimitives public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, IndexBuffer indexBuffer) { if (indexBuffer != null) { SetIndexBuffer(indexBuffer); } // TODO: baseVertex, minVertexIndex, numVertices, startIndex DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ? DrawElementsType.UnsignedShort : DrawElementsType.UnsignedInt; int count; BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType, primitiveCount, out count); GL.DrawElements(mode, count, elementsType, 0); ErrorHelper.Check("DrawElements"); } #endregion #region DrawInstancedPrimitives (TODO) public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount, IndexBuffer indexBuffer) { if (indexBuffer != null) { SetIndexBuffer(indexBuffer); } //GL.DrawArraysInstanced( // DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType), // baseVertex, numVertices, instanceCount); throw new NotImplementedException(); } #endregion #region DrawUserIndexedPrimitives (TODO) public void DrawUserIndexedPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, Array indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration, IndexElementSize indexFormat) where T : struct, IVertexType { //BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType); //if (indexFormat == IndexElementSize.SixteenBits) //{ // ushort[] indices = new ushort[indexData.Length]; // indexData.CopyTo(indices, 0); // GL.DrawElements(mode, numVertices, DrawElementsType.UnsignedShort, // indices); //} //else //{ // uint[] indices = new uint[indexData.Length]; // indexData.CopyTo(indices, 0); // GL.DrawElements(mode, numVertices, DrawElementsType.UnsignedInt, // indices); //} throw new NotImplementedException(); } #endregion #region DrawUserPrimitives (TODO) public void DrawUserPrimitives(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType { throw new NotImplementedException(); } #endregion #region DrawPrimitives (TODO: check) public void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount) { int count; BeginMode mode = DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType, primitiveCount, out count); GL.DrawArrays(mode, vertexOffset, count); ErrorHelper.Check("DrawArrays"); } #endregion #region SetConstantBuffer (TODO) #if XNAEXT public void SetConstantBuffer(int slot, ConstantBuffer constantBuffer) { if (constantBuffer == null) throw new ArgumentNullException("constantBuffer"); throw new NotImplementedException(); } #endif #endregion #region SetVertexBuffers public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers) { boundVertexBuffers = new VertexBufferGL3[vertexBuffers.Length]; for (int index = 0; index < vertexBuffers.Length; index++) { var nativeBuffer = (VertexBufferGL3)vertexBuffers[index].VertexBuffer.NativeVertexBuffer; boundVertexBuffers[index] = nativeBuffer; nativeBuffer.Bind(activeEffect); } } #endregion #region SetIndexBuffer public void SetIndexBuffer(IndexBuffer indexBuffer) { boundIndexBuffer = (IndexBufferGL3)indexBuffer.NativeIndexBuffer; GL.BindBuffer(BufferTarget.ElementArrayBuffer, boundIndexBuffer.BufferHandle); ErrorHelper.Check("BindBuffer"); } #endregion #region ResizeRenderWindow private void ResizeRenderWindow(PresentationParameters presentationParameters) { if (OpenTK.Configuration.RunningOnWindows) { WindowsInterop.ResizeWindow(presentationParameters.DeviceWindowHandle, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight); } else { LinuxInterop.ResizeWindow(presentationParameters.DeviceWindowHandle, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight); } } #endregion #region SetRenderTargets public void SetRenderTargets(params RenderTargetBinding[] renderTargets) { if (renderTargets == null) { if (boundRenderTargets.Length > 0) { for (int index = 0; index < boundRenderTargets.Length; index++) { boundRenderTargets[index].Unbind(); } boundRenderTargets = new RenderTarget2DGL3[0]; } } else { boundRenderTargets = new RenderTarget2DGL3[renderTargets.Length]; for (int index = 0; index < renderTargets.Length; index++) { RenderTarget2D renderTarget = renderTargets[index].RenderTarget as RenderTarget2D; RenderTarget2DGL3 nativeRenderTarget = renderTarget.NativeRenderTarget as RenderTarget2DGL3; boundRenderTargets[index] = nativeRenderTarget; nativeRenderTarget.Bind(); } } } #endregion #region GetBackBufferData (TODO) public void GetBackBufferData(Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetBackBufferData(T[] data) where T : struct { //glReadPixels(0, 0, nWidth, nHeight, GL_RGB, GL_UNSIGNED_BYTE, m_pPixelData) throw new NotImplementedException(); } public void GetBackBufferData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } #endregion #region ResizeBuffers public void ResizeBuffers(PresentationParameters presentationParameters) { ResizeRenderWindow(presentationParameters); GL.Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight); ResetDevice(presentationParameters); } #endregion #region Dispose public void Dispose() { GraphicsResourceManager.DisposeAllResources(); lastClearColor = new uint?(); boundVertexBuffers = null; boundIndexBuffer = null; activeEffect = null; boundRenderTargets = null; if (nativeWindowInfo != null) { nativeWindowInfo.Dispose(); nativeWindowInfo = null; } if (nativeContext != null) { nativeContext.Dispose(); nativeContext = null; } } #endregion } }