144 lines
8.7 KiB
C#
144 lines
8.7 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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using NUnit.Framework;
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#endregion // Using Statements
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using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons;
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using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons;
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using XNAGamePadThumbSticks = Microsoft.Xna.Framework.Input.GamePadThumbSticks;
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using ANXGamePadThumbSticks = ANX.Framework.Input.GamePadThumbSticks;
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using XNAVector2 = Microsoft.Xna.Framework.Vector2;
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using ANXVector2 = ANX.Framework.Vector2;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.TestCenter.Strukturen.Input
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{
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[TestFixture]
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class GamePadThumbSticksTest
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{
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#region TestCase
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static object[] twofloats =
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{
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
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new object[]{-2,-2,-2,-2}
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};
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#endregion
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[TestCaseSource("twofloats")]
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public void Left(float leftX, float leftY,float rightX,float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
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AssertHelper.ConvertEquals(xna.Left, anx.Left, "Left");
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}
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[TestCaseSource("twofloats")]
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public void Right(float leftX, float leftY, float rightX, float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna.Right, anx.Right, "Right");
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}
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[TestCaseSource("twofloats")]
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public void ToString(float leftX, float leftY,float rightX,float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
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AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
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}
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[TestCaseSource("twofloats")]
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public void Equals(float leftX, float leftY,float rightX,float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
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ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
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XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals");
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}
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[TestCaseSource("twofloats")]
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public void Equals2(float leftX, float leftY,float rightX,float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
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ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
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XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals2");
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}
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[TestCaseSource("twofloats")]
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public void Equals3(float leftX, float leftY, float rightX, float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals3");
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}
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[TestCaseSource("twofloats")]
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public void NotEquals(float leftX, float leftY,float rightX,float rightY)
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{
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ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
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XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
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while (leftX == leftY)
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{
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leftX = DataFactory.RandomFloat;
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}
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ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
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XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
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AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "NotEquals");
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}
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}
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}
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