SND\rene87_cp 9907d2c740 add MouseStateTest.cs
some other test are modified
2012-01-19 12:13:42 +00:00

144 lines
8.7 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA;
using NUnit.Framework;
#endregion // Using Statements
using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons;
using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons;
using XNAGamePadThumbSticks = Microsoft.Xna.Framework.Input.GamePadThumbSticks;
using ANXGamePadThumbSticks = ANX.Framework.Input.GamePadThumbSticks;
using XNAVector2 = Microsoft.Xna.Framework.Vector2;
using ANXVector2 = ANX.Framework.Vector2;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.TestCenter.Strukturen.Input
{
[TestFixture]
class GamePadThumbSticksTest
{
#region TestCase
static object[] twofloats =
{
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[]{-2,-2,-2,-2}
};
#endregion
[TestCaseSource("twofloats")]
public void Left(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
AssertHelper.ConvertEquals(xna.Left, anx.Left, "Left");
}
[TestCaseSource("twofloats")]
public void Right(float leftX, float leftY, float rightX, float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna.Right, anx.Right, "Right");
}
[TestCaseSource("twofloats")]
public void ToString(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
}
[TestCaseSource("twofloats")]
public void Equals(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals");
}
[TestCaseSource("twofloats")]
public void Equals2(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals2");
}
[TestCaseSource("twofloats")]
public void Equals3(float leftX, float leftY, float rightX, float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals3");
}
[TestCaseSource("twofloats")]
public void NotEquals(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
while (leftX == leftY)
{
leftX = DataFactory.RandomFloat;
}
ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "NotEquals");
}
}
}