#region Using Statements using System; using System.IO; using ANX.Framework.NonXNA; using NUnit.Framework; #endregion // Using Statements using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons; using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons; using XNAGamePadThumbSticks = Microsoft.Xna.Framework.Input.GamePadThumbSticks; using ANXGamePadThumbSticks = ANX.Framework.Input.GamePadThumbSticks; using XNAVector2 = Microsoft.Xna.Framework.Vector2; using ANXVector2 = ANX.Framework.Vector2; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.TestCenter.Strukturen.Input { [TestFixture] class GamePadThumbSticksTest { #region TestCase static object[] twofloats = { new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat}, new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat}, new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat}, new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat}, new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat}, new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat}, new object[]{-2,-2,-2,-2} }; #endregion [TestCaseSource("twofloats")] public void Left(float leftX, float leftY,float rightX,float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY)); AssertHelper.ConvertEquals(xna.Left, anx.Left, "Left"); } [TestCaseSource("twofloats")] public void Right(float leftX, float leftY, float rightX, float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY)); AssertHelper.ConvertEquals(xna.Right, anx.Right, "Right"); } [TestCaseSource("twofloats")] public void ToString(float leftX, float leftY,float rightX,float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY)); AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString"); } [TestCaseSource("twofloats")] public void Equals(float leftX, float leftY,float rightX,float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY)); ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY)); XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY)); AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals"); } [TestCaseSource("twofloats")] public void Equals2(float leftX, float leftY,float rightX,float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY)); ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY)); XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY)); AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals2"); } [TestCaseSource("twofloats")] public void Equals3(float leftX, float leftY, float rightX, float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY)); AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals3"); } [TestCaseSource("twofloats")] public void NotEquals(float leftX, float leftY,float rightX,float rightY) { ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY)); XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY)); while (leftX == leftY) { leftX = DataFactory.RandomFloat; } ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY)); XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY)); AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "NotEquals"); } } }