408 lines
11 KiB
C#
408 lines
11 KiB
C#
using System;
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using ANX.Framework.GamerServices;
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using System.Collections.Generic;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Net
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{
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public sealed class NetworkSession : IDisposable
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{
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public const int MaxSupportedGamers = 31;
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public const int MaxPreviousGamers = 100;
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public event EventHandler<NetworkSessionEndedEventArgs> SessionEnded;
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public event EventHandler<GamerJoinedEventArgs> GamerJoined;
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public event EventHandler<GamerLeftEventArgs> GamerLeft;
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public event EventHandler<GameStartedEventArgs> GameStarted;
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public event EventHandler<GameEndedEventArgs> GameEnded;
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public event EventHandler<HostChangedEventArgs> HostChanged;
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public event EventHandler<InviteAcceptedEventArgs> InviteAccepted;
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public event EventHandler<WriteLeaderboardsEventArgs> WriteArbitratedLeaderboard;
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public event EventHandler<WriteLeaderboardsEventArgs> WriteTrueSkill;
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public event EventHandler<WriteLeaderboardsEventArgs> WriteUnarbitratedLeaderboard;
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public bool IsDisposed
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool AllowJoinInProgress
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public bool AllowHostMigration
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public bool IsEveryoneReady
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsHost
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public NetworkSessionType SessionType
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public NetworkSessionState SessionState
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int BytesPerSecondSent
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int BytesPerSecondReceived
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public NetworkSessionProperties SessionProperties
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public TimeSpan SimulatedLatency
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public float SimulatedPacketLoss
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public int PrivateGamerSlots
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public int MaxGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public NetworkGamer Host
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<NetworkGamer> AllGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<LocalNetworkGamer> LocalGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<NetworkGamer> RemoteGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerCollection<NetworkGamer> PreviousGamers
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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~NetworkSession()
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{
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Dispose();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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public void Update()
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{
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throw new NotImplementedException();
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}
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public void StartGame()
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{
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throw new NotImplementedException();
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}
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public void EndGame()
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{
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throw new NotImplementedException();
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}
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public void ResetReady()
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{
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throw new NotImplementedException();
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}
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public void AddLocalGamer(SignedInGamer gamer)
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{
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throw new NotImplementedException();
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}
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public NetworkGamer FindGamerById(byte gamerId)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession EndJoinInvited(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Create(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Create(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Create(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginCreate(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers, AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginCreate(NetworkSessionType sessionType,
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int maxLocalGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties, AsyncCallback callback,
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object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginCreate(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, int maxGamers, int privateGamerSlots,
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NetworkSessionProperties sessionProperties, AsyncCallback callback,
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object asyncState)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession EndCreate(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static AvailableNetworkSessionCollection Find(NetworkSessionType sessionType,
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int maxLocalGamers, NetworkSessionProperties searchProperties)
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{
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throw new NotImplementedException();
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}
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public static AvailableNetworkSessionCollection Find(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, NetworkSessionProperties searchProperties)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginFind(NetworkSessionType sessionType,
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int maxLocalGamers, NetworkSessionProperties searchProperties,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginFind(NetworkSessionType sessionType,
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IEnumerable<SignedInGamer> localGamers, NetworkSessionProperties searchProperties,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static AvailableNetworkSessionCollection EndFind(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession Join(AvailableNetworkSession availableSession)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginJoin(AvailableNetworkSession availableSession,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession EndJoin(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession JoinInvited(int maxLocalGamers)
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{
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throw new NotImplementedException();
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}
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public static NetworkSession JoinInvited(IEnumerable<SignedInGamer> localGamers)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginJoinInvited(int maxLocalGamers,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public static IAsyncResult BeginJoinInvited(IEnumerable<SignedInGamer> localGamers,
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AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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}
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}
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