using System; using ANX.Framework.GamerServices; using System.Collections.Generic; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Net { public sealed class NetworkSession : IDisposable { public const int MaxSupportedGamers = 31; public const int MaxPreviousGamers = 100; public event EventHandler SessionEnded; public event EventHandler GamerJoined; public event EventHandler GamerLeft; public event EventHandler GameStarted; public event EventHandler GameEnded; public event EventHandler HostChanged; public event EventHandler InviteAccepted; public event EventHandler WriteArbitratedLeaderboard; public event EventHandler WriteTrueSkill; public event EventHandler WriteUnarbitratedLeaderboard; public bool IsDisposed { get { throw new NotImplementedException(); } } public bool AllowJoinInProgress { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public bool AllowHostMigration { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public bool IsEveryoneReady { get { throw new NotImplementedException(); } } public bool IsHost { get { throw new NotImplementedException(); } } public NetworkSessionType SessionType { get { throw new NotImplementedException(); } } public NetworkSessionState SessionState { get { throw new NotImplementedException(); } } public int BytesPerSecondSent { get { throw new NotImplementedException(); } } public int BytesPerSecondReceived { get { throw new NotImplementedException(); } } public NetworkSessionProperties SessionProperties { get { throw new NotImplementedException(); } } public TimeSpan SimulatedLatency { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public float SimulatedPacketLoss { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public int PrivateGamerSlots { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public int MaxGamers { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public NetworkGamer Host { get { throw new NotImplementedException(); } } public GamerCollection AllGamers { get { throw new NotImplementedException(); } } public GamerCollection LocalGamers { get { throw new NotImplementedException(); } } public GamerCollection RemoteGamers { get { throw new NotImplementedException(); } } public GamerCollection PreviousGamers { get { throw new NotImplementedException(); } } ~NetworkSession() { Dispose(); } public void Dispose() { throw new NotImplementedException(); } public void Update() { throw new NotImplementedException(); } public void StartGame() { throw new NotImplementedException(); } public void EndGame() { throw new NotImplementedException(); } public void ResetReady() { throw new NotImplementedException(); } public void AddLocalGamer(SignedInGamer gamer) { throw new NotImplementedException(); } public NetworkGamer FindGamerById(byte gamerId) { throw new NotImplementedException(); } public static NetworkSession EndJoinInvited(IAsyncResult result) { throw new NotImplementedException(); } public static NetworkSession Create(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers) { throw new NotImplementedException(); } public static NetworkSession Create(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties) { throw new NotImplementedException(); } public static NetworkSession Create(NetworkSessionType sessionType, IEnumerable localGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties) { throw new NotImplementedException(); } public static IAsyncResult BeginCreate(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static IAsyncResult BeginCreate(NetworkSessionType sessionType, int maxLocalGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static IAsyncResult BeginCreate(NetworkSessionType sessionType, IEnumerable localGamers, int maxGamers, int privateGamerSlots, NetworkSessionProperties sessionProperties, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static NetworkSession EndCreate(IAsyncResult result) { throw new NotImplementedException(); } public static AvailableNetworkSessionCollection Find(NetworkSessionType sessionType, int maxLocalGamers, NetworkSessionProperties searchProperties) { throw new NotImplementedException(); } public static AvailableNetworkSessionCollection Find(NetworkSessionType sessionType, IEnumerable localGamers, NetworkSessionProperties searchProperties) { throw new NotImplementedException(); } public static IAsyncResult BeginFind(NetworkSessionType sessionType, int maxLocalGamers, NetworkSessionProperties searchProperties, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static IAsyncResult BeginFind(NetworkSessionType sessionType, IEnumerable localGamers, NetworkSessionProperties searchProperties, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static AvailableNetworkSessionCollection EndFind(IAsyncResult result) { throw new NotImplementedException(); } public static NetworkSession Join(AvailableNetworkSession availableSession) { throw new NotImplementedException(); } public static IAsyncResult BeginJoin(AvailableNetworkSession availableSession, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static NetworkSession EndJoin(IAsyncResult result) { throw new NotImplementedException(); } public static NetworkSession JoinInvited(int maxLocalGamers) { throw new NotImplementedException(); } public static NetworkSession JoinInvited(IEnumerable localGamers) { throw new NotImplementedException(); } public static IAsyncResult BeginJoinInvited(int maxLocalGamers, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public static IAsyncResult BeginJoinInvited(IEnumerable localGamers, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } } }