- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
120 lines
2.2 KiB
C#
120 lines
2.2 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Audio;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.GamerServices
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{
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public sealed class SignedInGamer : Gamer
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{
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public PlayerIndex PlayerIndex
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsSignedInToLive
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsGuest
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GameDefaults GameDefaults
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerPrivileges Privileges
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public int PartySize
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public GamerPresence Presence
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public event EventHandler<SignedInEventArgs> SignedIn;
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public event EventHandler<SignedOutEventArgs> SignedOut;
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public bool IsFriend(Gamer gamer)
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{
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throw new NotImplementedException();
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}
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public FriendCollection GetFriends()
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{
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throw new NotImplementedException();
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}
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public bool IsHeadset(Microphone microphone)
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{
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throw new NotImplementedException();
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}
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public IAsyncResult BeginAwardAchievement(string achievementKey, AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public void EndAwardAchievement(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public void AwardAchievement(string achievementKey)
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{
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throw new NotImplementedException();
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}
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public IAsyncResult BeginGetAchievements(AsyncCallback callback, object asyncState)
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{
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throw new NotImplementedException();
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}
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public AchievementCollection EndGetAchievements(IAsyncResult result)
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{
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throw new NotImplementedException();
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}
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public AchievementCollection GetAchievements()
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{
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throw new NotImplementedException();
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}
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}
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}
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