SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

120 lines
2.2 KiB
C#

#region Using Statements
using System;
using ANX.Framework.Audio;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
public sealed class SignedInGamer : Gamer
{
public PlayerIndex PlayerIndex
{
get
{
throw new NotImplementedException();
}
}
public bool IsSignedInToLive
{
get
{
throw new NotImplementedException();
}
}
public bool IsGuest
{
get
{
throw new NotImplementedException();
}
}
public GameDefaults GameDefaults
{
get
{
throw new NotImplementedException();
}
}
public GamerPrivileges Privileges
{
get
{
throw new NotImplementedException();
}
}
public int PartySize
{
get
{
throw new NotImplementedException();
}
}
public GamerPresence Presence
{
get
{
throw new NotImplementedException();
}
}
public event EventHandler<SignedInEventArgs> SignedIn;
public event EventHandler<SignedOutEventArgs> SignedOut;
public bool IsFriend(Gamer gamer)
{
throw new NotImplementedException();
}
public FriendCollection GetFriends()
{
throw new NotImplementedException();
}
public bool IsHeadset(Microphone microphone)
{
throw new NotImplementedException();
}
public IAsyncResult BeginAwardAchievement(string achievementKey, AsyncCallback callback, object asyncState)
{
throw new NotImplementedException();
}
public void EndAwardAchievement(IAsyncResult result)
{
throw new NotImplementedException();
}
public void AwardAchievement(string achievementKey)
{
throw new NotImplementedException();
}
public IAsyncResult BeginGetAchievements(AsyncCallback callback, object asyncState)
{
throw new NotImplementedException();
}
public AchievementCollection EndGetAchievements(IAsyncResult result)
{
throw new NotImplementedException();
}
public AchievementCollection GetAchievements()
{
throw new NotImplementedException();
}
}
}