#region Using Statements using System; using ANX.Framework.Audio; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.GamerServices { public sealed class SignedInGamer : Gamer { public PlayerIndex PlayerIndex { get { throw new NotImplementedException(); } } public bool IsSignedInToLive { get { throw new NotImplementedException(); } } public bool IsGuest { get { throw new NotImplementedException(); } } public GameDefaults GameDefaults { get { throw new NotImplementedException(); } } public GamerPrivileges Privileges { get { throw new NotImplementedException(); } } public int PartySize { get { throw new NotImplementedException(); } } public GamerPresence Presence { get { throw new NotImplementedException(); } } public event EventHandler SignedIn; public event EventHandler SignedOut; public bool IsFriend(Gamer gamer) { throw new NotImplementedException(); } public FriendCollection GetFriends() { throw new NotImplementedException(); } public bool IsHeadset(Microphone microphone) { throw new NotImplementedException(); } public IAsyncResult BeginAwardAchievement(string achievementKey, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public void EndAwardAchievement(IAsyncResult result) { throw new NotImplementedException(); } public void AwardAchievement(string achievementKey) { throw new NotImplementedException(); } public IAsyncResult BeginGetAchievements(AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public AchievementCollection EndGetAchievements(IAsyncResult result) { throw new NotImplementedException(); } public AchievementCollection GetAchievements() { throw new NotImplementedException(); } } }