- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.GamerServices
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{
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public class AvatarAnimation : IAvatarAnimation, IDisposable
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{
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public AvatarAnimation(AvatarAnimationPreset preset)
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{
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throw new NotImplementedException();
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}
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~AvatarAnimation()
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{
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Dispose();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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public System.Collections.ObjectModel.ReadOnlyCollection<Matrix> BoneTransforms
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{
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get { throw new NotImplementedException(); }
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}
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public TimeSpan CurrentPosition
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public AvatarExpression Expression
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{
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get { throw new NotImplementedException(); }
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}
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public bool IsDisposed
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{
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get { throw new NotImplementedException(); }
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}
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public TimeSpan Length
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{
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get { throw new NotImplementedException(); }
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}
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public void Update(TimeSpan elapsedAnimationTime, bool loop)
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{
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throw new NotImplementedException();
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}
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}
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}
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