anx.framework/ANX.Framework/Audio/AudioCategory.cs
SND\AstrorEnales_cp 2bcebca384 - Refactorings and basic implementations in the Audio namespace
- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
2012-08-26 12:53:00 +00:00

94 lines
1.7 KiB
C#

using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
public struct AudioCategory : IEquatable<AudioCategory>
{
#region Public
public string Name
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Pause
public void Pause()
{
throw new NotImplementedException();
}
#endregion
#region Resume
public void Resume()
{
throw new NotImplementedException();
}
#endregion
#region SetVolume
public void SetVolume(float volume)
{
throw new NotImplementedException();
}
#endregion
#region Stop
public void Stop(AudioStopOptions options)
{
throw new NotImplementedException();
}
#endregion
#region GetHashCode
public override int GetHashCode()
{
throw new NotImplementedException();
}
#endregion
#region ToString
public override string ToString()
{
return Name;
}
#endregion
#region Equals
public override bool Equals(object obj)
{
if (obj != null &&
obj is AudioCategory)
{
return this == (AudioCategory)obj;
}
return false;
}
public bool Equals(AudioCategory other)
{
return this == other;
}
#endregion
#region Equality
public static bool operator ==(AudioCategory lhs, AudioCategory rhs)
{
throw new NotImplementedException();
}
public static bool operator !=(AudioCategory lhs, AudioCategory rhs)
{
throw new NotImplementedException();
}
#endregion
}
}