using System; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Audio { public struct AudioCategory : IEquatable { #region Public public string Name { get { throw new NotImplementedException(); } } #endregion #region Pause public void Pause() { throw new NotImplementedException(); } #endregion #region Resume public void Resume() { throw new NotImplementedException(); } #endregion #region SetVolume public void SetVolume(float volume) { throw new NotImplementedException(); } #endregion #region Stop public void Stop(AudioStopOptions options) { throw new NotImplementedException(); } #endregion #region GetHashCode public override int GetHashCode() { throw new NotImplementedException(); } #endregion #region ToString public override string ToString() { return Name; } #endregion #region Equals public override bool Equals(object obj) { if (obj != null && obj is AudioCategory) { return this == (AudioCategory)obj; } return false; } public bool Equals(AudioCategory other) { return this == other; } #endregion #region Equality public static bool operator ==(AudioCategory lhs, AudioCategory rhs) { throw new NotImplementedException(); } public static bool operator !=(AudioCategory lhs, AudioCategory rhs) { throw new NotImplementedException(); } #endregion } }