54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.ComponentModel;
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using System.ComponentModel.Design.Serialization;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Reflection;
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namespace ANX.Framework.Design
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{
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public class RayConverter : MathTypeConverter
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{
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public RayConverter()
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{
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base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Ray>("Position", "Direction");
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supportStringConvert = false;
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}
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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{
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return base.ConvertFrom(context, culture, value);
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}
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public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == null)
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{
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throw new ArgumentNullException("destinationType");
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}
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if (value is Ray)
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{
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Ray instance = (Ray)value;
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if (destinationType == typeof(InstanceDescriptor))
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{
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var constructor = typeof(Ray).GetConstructor(new Type[] { typeof(Vector3), typeof(Vector3) });
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return new InstanceDescriptor(constructor, new object[] { instance.Position, instance.Direction });
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}
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
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{
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if (propertyValues == null)
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{
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throw new ArgumentNullException("propertyValues");
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}
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return new Ray((Vector3)propertyValues["Position"], (Vector3)propertyValues["Direction"]);
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}
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}
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}
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