using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Reflection; namespace ANX.Framework.Design { public class RayConverter : MathTypeConverter { public RayConverter() { base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor("Position", "Direction"); supportStringConvert = false; } public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { return base.ConvertFrom(context, culture, value); } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == null) { throw new ArgumentNullException("destinationType"); } if (value is Ray) { Ray instance = (Ray)value; if (destinationType == typeof(InstanceDescriptor)) { var constructor = typeof(Ray).GetConstructor(new Type[] { typeof(Vector3), typeof(Vector3) }); return new InstanceDescriptor(constructor, new object[] { instance.Position, instance.Direction }); } } return base.ConvertTo(context, culture, value, destinationType); } public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues) { if (propertyValues == null) { throw new ArgumentNullException("propertyValues"); } return new Ray((Vector3)propertyValues["Position"], (Vector3)propertyValues["Direction"]); } } }