SND\AstrorEnales_cp 2bcebca384 - Refactorings and basic implementations in the Audio namespace
- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
2012-08-26 12:53:00 +00:00

81 lines
1.4 KiB
C#

using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
public class SoundBank : IDisposable
{
#region Events
public event EventHandler<EventArgs> Disposing;
#endregion
#region Public
public bool IsDisposed
{
get;
private set;
}
public bool IsInUse
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
public SoundBank(AudioEngine audioEngine, string filename)
{
throw new NotImplementedException();
}
~SoundBank()
{
Dispose();
}
#endregion
#region GetCue
public Cue GetCue(string name)
{
throw new NotImplementedException();
}
#endregion
#region PlayCue
public void PlayCue(string name)
{
throw new NotImplementedException();
}
#endregion
#region PlayCue
public void PlayCue(string name, AudioListener listener, AudioEmitter emitter)
{
throw new NotImplementedException();
}
#endregion
#region Dispose
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (IsDisposed)
return;
IsDisposed = true;
throw new NotImplementedException();
}
#endregion
}
}