using System; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Audio { public class SoundBank : IDisposable { #region Events public event EventHandler Disposing; #endregion #region Public public bool IsDisposed { get; private set; } public bool IsInUse { get { throw new NotImplementedException(); } } #endregion #region Constructor public SoundBank(AudioEngine audioEngine, string filename) { throw new NotImplementedException(); } ~SoundBank() { Dispose(); } #endregion #region GetCue public Cue GetCue(string name) { throw new NotImplementedException(); } #endregion #region PlayCue public void PlayCue(string name) { throw new NotImplementedException(); } #endregion #region PlayCue public void PlayCue(string name, AudioListener listener, AudioEmitter emitter) { throw new NotImplementedException(); } #endregion #region Dispose public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (IsDisposed) return; IsDisposed = true; throw new NotImplementedException(); } #endregion } }