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Glatzemann
d8c0b96121
- finished sample Primitives (codeplesx issue
#531
). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
...
- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
..
AssemblyInfo.cs
- finished sample Primitives (codeplesx issue
#531
). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
2015-03-15 01:11:09 +01:00