2 Commits

Author SHA1 Message Date
Glatzemann
d8c0b96121 - finished sample Primitives (codeplesx issue #531). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
Glatzemann
39ad6c969e prepared new sample project: Primitives (currently XNA used for rendering) 2011-11-30 16:03:51 +00:00