Made it possible to separate the InputDevices by their provider and set a preffered provider. Otherwise you are restricted to only having one input Device provider. Improved the error message if the WindowHandle on the InputDeviceFactory is invalid. Improved AssemblyLoader which was skipping the InputDevices.OpenTK assembly because the OpenTK assembly was blocked. Added ANX.Framework and SharpDX.Direct3D11.Effects to the ignore list. The AssemblyLoader is not static anymore (Only used in AddinSystemFactory) and it doesn't add the same assembly multiple times anymore. Additionally, if a type of an assembly couldn't be loaded, it throws now a TypeLoadException with the hint that a dependency might have been loaded in the wrong version. Refactored RenderSystem.GL3 with the latest changes on the effect system that have been done in the ANX.Framework.
58 lines
2.8 KiB
C#
58 lines
2.8 KiB
C#
using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("ANX.Framework")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("ANX Developer Team")]
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[assembly: AssemblyProduct("ANX.Framework")]
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[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2012")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("67548701-e7e2-4c56-be3f-18c5fdf5c0fb")]
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[assembly: CLSCompliant(true)]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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[assembly: AssemblyVersion("0.6.0.*")]
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[assembly: AssemblyFileVersion("0.6.0.0")]
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[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.DX10")]
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[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.DX11")]
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[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.Metro")]
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[assembly: InternalsVisibleTo("ANX.RenderSystem.GL3")]
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[assembly: InternalsVisibleTo("ANX.RenderSystem.Windows.PsVita")]
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[assembly: InternalsVisibleTo("ANX.InputSystem.Recording")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.PsVita")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Test")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.Kinect")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.XInput")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.OpenTK")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.ModernUI")]
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[assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")]
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[assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")]
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[assembly: InternalsVisibleTo("ANX.PlatformSystem.Metro")]
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[assembly: InternalsVisibleTo("ANX.PlatformSystem.PsVita")]
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[assembly: InternalsVisibleTo("ANX.SoundSystem.Windows.XAudio")]
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[assembly: InternalsVisibleTo("ANX.SoundSystem.OpenAL")]
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[assembly: InternalsVisibleTo("ANX.Tools.XNBInspector")]
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[assembly: InternalsVisibleTo("ANX.Framework.Content.Pipeline")] |