Migrated WindowsFormsEditor and WindowsGame and did basic implementation of OpenTK InputDevices
Made it possible to separate the InputDevices by their provider and set a preffered provider. Otherwise you are restricted to only having one input Device provider. Improved the error message if the WindowHandle on the InputDeviceFactory is invalid. Improved AssemblyLoader which was skipping the InputDevices.OpenTK assembly because the OpenTK assembly was blocked. Added ANX.Framework and SharpDX.Direct3D11.Effects to the ignore list. The AssemblyLoader is not static anymore (Only used in AddinSystemFactory) and it doesn't add the same assembly multiple times anymore. Additionally, if a type of an assembly couldn't be loaded, it throws now a TypeLoadException with the hint that a dependency might have been loaded in the wrong version. Refactored RenderSystem.GL3 with the latest changes on the effect system that have been done in the ANX.Framework.
This commit is contained in:
parent
fbb02e6d5b
commit
c61b7a077e
@ -27,6 +27,7 @@ namespace ANX.Framework.NonXNA
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private static AddInSystemFactory instance;
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private bool initialized;
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private Dictionary<AddInType, AddInTypeCollection> addInSystems;
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private AssemblyLoader assemblyLoader;
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#endregion
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#region Public
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@ -65,15 +66,15 @@ namespace ANX.Framework.NonXNA
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initialized = true;
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Logger.Info("[ANX] Initializing ANX.Framework AddInSystemFactory...");
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assemblyLoader = new AssemblyLoader();
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CreateAllAddIns();
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SortAddIns();
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}
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#endregion
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#region CreateAllAddIns
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private void CreateAllAddIns()
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{
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foreach (Type creatorType in AssemblyLoader.CreatorTypes)
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foreach (Type creatorType in assemblyLoader.CreatorTypes)
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{
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Type matchingSupportedPlatformsType = FindSupportedPlatformsTypeByNamespace(creatorType);
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if (matchingSupportedPlatformsType == null)
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@ -89,29 +90,24 @@ namespace ANX.Framework.NonXNA
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Logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn.");
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}
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}
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#endregion
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#region FindSupportedPlatformsTypeByNamespace
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private Type FindSupportedPlatformsTypeByNamespace(Type creatorType)
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{
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foreach (Type spType in AssemblyLoader.SupportedPlatformsTypes)
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foreach (Type spType in assemblyLoader.SupportedPlatformsTypes)
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if (spType.Namespace == creatorType.Namespace)
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return spType;
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return null;
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}
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#endregion
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#region FindSupportedPlatformsTypeByAssembly
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private Type FindSupportedPlatformsTypeByAssembly(Type creatorType)
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{
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foreach (Type spType in AssemblyLoader.SupportedPlatformsTypes)
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foreach (Type spType in assemblyLoader.SupportedPlatformsTypes)
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if (TypeHelper.GetAssemblyFrom(spType) == TypeHelper.GetAssemblyFrom(creatorType))
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return spType;
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return null;
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}
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#endregion
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#region AddCreator
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internal void AddCreator(ICreator creator)
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework.NonXNA.InputSystem;
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using ANX.Framework.NonXNA.Reflection;
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using System.Collections.ObjectModel;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -37,6 +38,17 @@ namespace ANX.Framework.NonXNA
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get;
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internal set;
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}
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public ILookup<string, IInputDeviceCreator> Providers
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{
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get { return deviceCreators.SelectMany((x) => x.Value).Select((x) => x.Value).ToLookup((x) => x.Provider); }
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}
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public string PrefferedProvider
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{
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get;
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set;
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}
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#endregion
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#region Constructor
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@ -55,7 +67,7 @@ namespace ANX.Framework.NonXNA
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if (!deviceCreators.ContainsKey(deviceInterface))
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deviceCreators.Add(deviceInterface, new Dictionary<string, IInputDeviceCreator>());
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else if (deviceCreators[deviceInterface].ContainsKey(creatorName))
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throw new Exception("Duplicate " + deviceType.Name + " found. A " + deviceType.Name +
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throw new ArgumentException("Duplicate " + deviceType.Name + " found. A " + deviceType.Name +
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" with the name '" + creator.Name + "' was already registered.");
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deviceCreators[deviceInterface].Add(creatorName, creator);
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@ -66,13 +78,12 @@ namespace ANX.Framework.NonXNA
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#endregion
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#region GetDefaultTouchPanel
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public ITouchPanel GetDefaultTouchPanel()
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public ITouchPanel CreateDefaultTouchPanel()
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{
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ValidateWindowHandle();
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ValidateWindowHandle("TouchPanel");
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var touchPanel = GetDefaultCreator<ITouchPanelCreator>().CreateDevice();
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#if !WINDOWSMETRO
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touchPanel.WindowHandle = WindowHandle;
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#endif
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return touchPanel;
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}
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#endregion
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@ -87,11 +98,10 @@ namespace ANX.Framework.NonXNA
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#region CreateDefaultMouse
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public IMouse CreateDefaultMouse()
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{
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ValidateWindowHandle();
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ValidateWindowHandle("Mouse");
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var mouse = GetDefaultCreator<IMouseCreator>().CreateDevice();
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#if !WINDOWSMETRO
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mouse.WindowHandle = WindowHandle;
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#endif
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return mouse;
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}
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#endregion
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@ -99,7 +109,7 @@ namespace ANX.Framework.NonXNA
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#region CreateDefaultKeyboard
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public IKeyboard CreateDefaultKeyboard()
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{
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ValidateWindowHandle();
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ValidateWindowHandle("Keyboard");
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var keyboard = GetDefaultCreator<IKeyboardCreator>().CreateDevice();
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keyboard.WindowHandle = WindowHandle;
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@ -124,18 +134,24 @@ namespace ANX.Framework.NonXNA
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{
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var creators = deviceCreators[creatorType];
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if (creators.Count > 0)
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return (T)creators.Values.First();
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{
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var creator = (T)creators.Values.FirstOrDefault((x) => x.Provider == PrefferedProvider);
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if (creator != null)
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return creator;
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else
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return (T)creators.Values.First();
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}
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}
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throw new Exception("Unable to find a default creator for type " + creatorType);
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throw new ArgumentException("Unable to find a default creator for type " + creatorType);
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}
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#endregion
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#region ValidateWindowHandle
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private void ValidateWindowHandle()
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private void ValidateWindowHandle(string deviceName)
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{
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if (!WindowHandle.IsValid)
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throw new Exception("Unable to create a mouse instance because the WindowHandle was not set.");
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throw new InvalidOperationException(string.Format("Unable to create a {0} instance because the WindowHandle was not set.", deviceName));
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}
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#endregion
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}
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@ -9,6 +9,9 @@ namespace ANX.Framework.NonXNA.InputSystem
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public interface IInputDeviceCreator
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{
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string Name { get; }
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string Provider { get; }
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int Priority { get; }
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}
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@ -7,11 +7,13 @@ using ANX.Framework.NonXNA.InputSystem;
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namespace ANX.Framework.NonXNA.Reflection
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{
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internal static class AssemblyLoader
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internal class AssemblyLoader
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{
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#region Constants
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private static readonly string[] IgnoreAssemblies =
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{
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"ANX.Framework.dll",
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"SharpDX.Direct3D11.Effects.dll",
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"OpenTK.dll",
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"OpenTK.GLControl.dll",
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"OpenTK.Compatibility.dll",
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@ -41,49 +43,41 @@ namespace ANX.Framework.NonXNA.Reflection
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"Microsoft.Xna.Framework.Game.dll",
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"Microsoft.Xna.Framework.Content.Pipeline.dll",
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"OggUtils.dll",
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"OggUtils.dll",
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};
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#endregion
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#region Private
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private static List<Assembly> allAssemblies = new List<Assembly>();
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private static bool initialized = false;
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private static List<Type> creatorTypes = new List<Type>();
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private static List<Type> supportedPlatformsTypes = new List<Type>();
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private List<Assembly> allAssemblies = new List<Assembly>();
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private List<Type> creatorTypes = new List<Type>();
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private List<Type> supportedPlatformsTypes = new List<Type>();
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#endregion
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#region Public
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public static List<Type> CreatorTypes
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public List<Type> CreatorTypes
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{
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get
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{
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InitializeIfNotInitializedYet();
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return creatorTypes;
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}
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}
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public static List<Type> SupportedPlatformsTypes
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public List<Type> SupportedPlatformsTypes
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{
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get
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{
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InitializeIfNotInitializedYet();
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return supportedPlatformsTypes;
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}
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}
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#endregion
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private static void InitializeIfNotInitializedYet()
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public AssemblyLoader()
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{
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if (initialized)
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return;
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LoadAllAssemblies();
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SearchForValidAddInTypes();
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initialized = true;
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}
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#region LoadAllAssemblies
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private static void LoadAllAssemblies()
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private void LoadAllAssemblies()
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{
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LoadAssembliesFromFile();
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LoadAssembliesFromNames();
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@ -93,7 +87,7 @@ namespace ANX.Framework.NonXNA.Reflection
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var entryAssembly = Assembly.GetEntryAssembly();
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//Entry assembly could be null if the managed code was called directly from native code without going through a Main entry point.
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//Which would for example happen when the tests are run via NUnit.
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if (entryAssembly != null)
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if (entryAssembly != null && !allAssemblies.Contains(entryAssembly))
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allAssemblies.Add(entryAssembly);
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#else
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// TODO: a lot of testing is required!
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@ -103,7 +97,7 @@ namespace ANX.Framework.NonXNA.Reflection
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#endregion
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#region LoadAssembliesFromFile
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private static void LoadAssembliesFromFile()
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private void LoadAssembliesFromFile()
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{
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#if !ANDROID && !WINDOWSMETRO
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string executingAssemblyFilepath = Assembly.GetExecutingAssembly().Location;
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@ -118,7 +112,7 @@ namespace ANX.Framework.NonXNA.Reflection
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bool ignore = false;
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foreach (string ignoreName in IgnoreAssemblies)
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{
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if (file.EndsWith(ignoreName, StringComparison.InvariantCultureIgnoreCase))
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if (Path.GetFileName(file).Equals(ignoreName, StringComparison.InvariantCultureIgnoreCase))
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{
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ignore = true;
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break;
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@ -132,7 +126,8 @@ namespace ANX.Framework.NonXNA.Reflection
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try
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{
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Assembly assembly = Assembly.LoadFrom(file);
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allAssemblies.Add(assembly);
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if (!allAssemblies.Contains(assembly))
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allAssemblies.Add(assembly);
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}
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catch
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{
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@ -143,7 +138,7 @@ namespace ANX.Framework.NonXNA.Reflection
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#endregion
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#region LoadAssembliesFromNames
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private static void LoadAssembliesFromNames()
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private void LoadAssembliesFromNames()
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{
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List<string> allAssemblyNames = new List<string>();
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@ -158,14 +153,14 @@ namespace ANX.Framework.NonXNA.Reflection
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foreach (string assemblyName in allAssemblyNames)
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{
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Assembly loadedAssembly = LoadAssemblyByName(assemblyName);
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if (loadedAssembly != null)
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if (loadedAssembly != null && !allAssemblies.Contains(loadedAssembly))
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allAssemblies.Add(loadedAssembly);
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}
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}
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#endregion
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#region LoadAssemblyByName
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private static Assembly LoadAssemblyByName(string assemblyName)
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private Assembly LoadAssemblyByName(string assemblyName)
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{
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try
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{
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@ -183,7 +178,7 @@ namespace ANX.Framework.NonXNA.Reflection
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#endregion
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#region SearchForValidAddInTypes
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private static void SearchForValidAddInTypes()
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private void SearchForValidAddInTypes()
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{
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foreach (Assembly assembly in allAssemblies)
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SearchForValidAddInTypesInAssembly(assembly);
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@ -191,7 +186,7 @@ namespace ANX.Framework.NonXNA.Reflection
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#endregion
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#region SearchForValidAddInTypesInAssembly
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private static void SearchForValidAddInTypesInAssembly(Assembly assembly)
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private void SearchForValidAddInTypesInAssembly(Assembly assembly)
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{
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var assemblyAttributes = assembly.GetCustomAttributes<SupportedPlatformsAttribute>();
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@ -232,11 +227,8 @@ namespace ANX.Framework.NonXNA.Reflection
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foreach (Type type in allTypes)
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{
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//Can happen if we have types that are incompatible with our Runtime version.
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//TODO: Maybe we should instead throw an error?
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//Would be a very annoying error to find for someone who uses the code.
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if (type == null)
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continue;
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throw new TypeLoadException(string.Format("Can't load a type from {0}, maybe a depdency doesn't exist in the correct version.", assembly.FullName));
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bool isTypeCreatable = TypeHelper.IsAbstract(type) == false && TypeHelper.IsInterface(type) == false;
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if (isTypeCreatable)
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@ -46,6 +46,7 @@ using System.Runtime.InteropServices;
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[assembly: InternalsVisibleTo("ANX.InputDevices.Test")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.Kinect")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.XInput")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.OpenTK")]
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[assembly: InternalsVisibleTo("ANX.InputDevices.Windows.ModernUI")]
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[assembly: InternalsVisibleTo("ANX.PlatformSystem.Windows")]
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[assembly: InternalsVisibleTo("ANX.PlatformSystem.Linux")]
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|
@ -31,13 +31,14 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\..\packages\OpenTK.1.1.1589.5942\lib\NET40\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Extensions.cs" />
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<Compile Include="GamePad.cs" />
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<Compile Include="GamePadCreator.cs" />
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<Compile Include="Keyboard.cs" />
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@ -52,6 +53,9 @@
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
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Other similar extension points exist, see Microsoft.Common.targets.
|
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|
273
InputSystems/ANX.InputDevices.OpenTK/Extensions.cs
Normal file
273
InputSystems/ANX.InputDevices.OpenTK/Extensions.cs
Normal file
@ -0,0 +1,273 @@
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using ANX.Framework;
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using ANX.Framework.Input;
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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using Input = OpenTK.Input;
|
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|
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namespace ANX.InputDevices.OpenTK
|
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{
|
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static class Extensions
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{
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#region GamePad
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public static GamePadState ToAnx(this Input.GamePadState state)
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{
|
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return new GamePadState(state.ThumbSticks.ToAnx(), state.Triggers.ToAnx(), state.Buttons.ToAnx(), state.DPad.ToAnx())
|
||||
{
|
||||
IsConnected = state.IsConnected,
|
||||
PacketNumber = state.PacketNumber,
|
||||
};
|
||||
}
|
||||
|
||||
public static GamePadThumbSticks ToAnx(this Input.GamePadThumbSticks sticks)
|
||||
{
|
||||
return new GamePadThumbSticks(sticks.Left.ToAnx(), sticks.Right.ToAnx());
|
||||
}
|
||||
|
||||
public static GamePadTriggers ToAnx(this Input.GamePadTriggers triggers)
|
||||
{
|
||||
return new GamePadTriggers(triggers.Left, triggers.Right);
|
||||
}
|
||||
|
||||
public static GamePadDPad ToAnx(this Input.GamePadDPad dpad)
|
||||
{
|
||||
return new GamePadDPad(dpad.Up.ToAnx(), dpad.Down.ToAnx(), dpad.Left.ToAnx(), dpad.Right.ToAnx());
|
||||
}
|
||||
|
||||
public static GamePadButtons ToAnx(this Input.GamePadButtons buttons)
|
||||
{
|
||||
return new GamePadButtons(buttons.ToButtons());
|
||||
}
|
||||
|
||||
public static Buttons ToButtons(this Input.GamePadButtons buttons)
|
||||
{
|
||||
Buttons anxButtons = default(Buttons);
|
||||
if (buttons.A == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.A;
|
||||
|
||||
if (buttons.B == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.B;
|
||||
|
||||
if (buttons.Back == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.Back;
|
||||
|
||||
if (buttons.BigButton == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.BigButton;
|
||||
|
||||
if (buttons.LeftShoulder == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.LeftShoulder;
|
||||
|
||||
if (buttons.LeftStick == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.LeftStick;
|
||||
|
||||
if (buttons.RightShoulder == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.RightShoulder;
|
||||
|
||||
if (buttons.RightStick == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.RightStick;
|
||||
|
||||
if (buttons.Start == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.Start;
|
||||
|
||||
if (buttons.X == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.X;
|
||||
|
||||
if (buttons.Y == Input.ButtonState.Pressed)
|
||||
anxButtons |= Buttons.Y;
|
||||
|
||||
return anxButtons;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Keyboard
|
||||
|
||||
private static Dictionary<Input.Key, Keys> keyMap = null;
|
||||
|
||||
private static void initKeyMap()
|
||||
{
|
||||
if (keyMap != null)
|
||||
return;
|
||||
|
||||
keyMap = new Dictionary<Input.Key, Keys>();
|
||||
keyMap[Input.Key.A] = Keys.A;
|
||||
keyMap[Input.Key.AltLeft] = Keys.LeftAlt;
|
||||
keyMap[Input.Key.AltRight] = Keys.RightAlt;
|
||||
keyMap[Input.Key.B] = Keys.B;
|
||||
keyMap[Input.Key.Back] = Keys.Back;
|
||||
keyMap[Input.Key.BackSlash] = Keys.OemBackslash;
|
||||
//keyMap[Input.Key.BackSpace] = Keys.Back;
|
||||
keyMap[Input.Key.BracketLeft] = Keys.OemOpenBrackets;
|
||||
keyMap[Input.Key.BracketRight] = Keys.OemCloseBrackets;
|
||||
keyMap[Input.Key.C] = Keys.C;
|
||||
keyMap[Input.Key.CapsLock] = Keys.CapsLock;
|
||||
keyMap[Input.Key.Clear] = Keys.OemClear;
|
||||
keyMap[Input.Key.Comma] = Keys.OemComma;
|
||||
keyMap[Input.Key.ControlLeft] = Keys.LeftControl;
|
||||
keyMap[Input.Key.ControlRight] = Keys.RightControl;
|
||||
keyMap[Input.Key.D] = Keys.D;
|
||||
keyMap[Input.Key.Delete] = Keys.Delete;
|
||||
keyMap[Input.Key.Down] = Keys.Down;
|
||||
keyMap[Input.Key.E] = Keys.E;
|
||||
keyMap[Input.Key.End] = Keys.End;
|
||||
keyMap[Input.Key.Enter] = Keys.Enter;
|
||||
keyMap[Input.Key.Escape] = Keys.Escape;
|
||||
keyMap[Input.Key.F] = Keys.F;
|
||||
keyMap[Input.Key.F1] = Keys.F1;
|
||||
keyMap[Input.Key.F10] = Keys.F10;
|
||||
keyMap[Input.Key.F11] = Keys.F11;
|
||||
keyMap[Input.Key.F12] = Keys.F12;
|
||||
keyMap[Input.Key.F13] = Keys.F13;
|
||||
keyMap[Input.Key.F14] = Keys.F14;
|
||||
keyMap[Input.Key.F15] = Keys.F15;
|
||||
keyMap[Input.Key.F16] = Keys.F16;
|
||||
keyMap[Input.Key.F17] = Keys.F17;
|
||||
keyMap[Input.Key.F18] = Keys.F18;
|
||||
keyMap[Input.Key.F19] = Keys.F19;
|
||||
keyMap[Input.Key.F2] = Keys.F2;
|
||||
keyMap[Input.Key.F20] = Keys.F20;
|
||||
keyMap[Input.Key.F21] = Keys.F21;
|
||||
keyMap[Input.Key.F22] = Keys.F22;
|
||||
keyMap[Input.Key.F23] = Keys.F23;
|
||||
keyMap[Input.Key.F24] = Keys.F24;
|
||||
//keyMap[Input.Key.F25] = Keys.;
|
||||
//... F35
|
||||
keyMap[Input.Key.F3] = Keys.F3;
|
||||
keyMap[Input.Key.F4] = Keys.F4;
|
||||
keyMap[Input.Key.F5] = Keys.F5;
|
||||
keyMap[Input.Key.F6] = Keys.F6;
|
||||
keyMap[Input.Key.F7] = Keys.F7;
|
||||
keyMap[Input.Key.F8] = Keys.F8;
|
||||
keyMap[Input.Key.F9] = Keys.F9;
|
||||
keyMap[Input.Key.G] = Keys.G;
|
||||
keyMap[Input.Key.Grave] = Keys.OemTilde;
|
||||
keyMap[Input.Key.H] = Keys.H;
|
||||
keyMap[Input.Key.Home] = Keys.Home;
|
||||
keyMap[Input.Key.I] = Keys.I;
|
||||
keyMap[Input.Key.Insert] = Keys.Insert;
|
||||
keyMap[Input.Key.J] = Keys.J;
|
||||
keyMap[Input.Key.K] = Keys.K;
|
||||
keyMap[Input.Key.Keypad0] = Keys.NumPad0;
|
||||
keyMap[Input.Key.Keypad1] = Keys.NumPad1;
|
||||
keyMap[Input.Key.Keypad2] = Keys.NumPad2;
|
||||
keyMap[Input.Key.Keypad3] = Keys.NumPad3;
|
||||
keyMap[Input.Key.Keypad4] = Keys.NumPad4;
|
||||
keyMap[Input.Key.Keypad5] = Keys.NumPad5;
|
||||
keyMap[Input.Key.Keypad6] = Keys.NumPad6;
|
||||
keyMap[Input.Key.Keypad7] = Keys.NumPad7;
|
||||
keyMap[Input.Key.Keypad8] = Keys.NumPad8;
|
||||
keyMap[Input.Key.Keypad9] = Keys.NumPad9;
|
||||
keyMap[Input.Key.KeypadAdd] = Keys.Add;
|
||||
keyMap[Input.Key.KeypadDecimal] = Keys.Decimal;
|
||||
keyMap[Input.Key.KeypadDivide] = Keys.Divide;
|
||||
//keyMap[Input.Key.KeypadEnter] = Keys.Enter;
|
||||
keyMap[Input.Key.KeypadMinus] = Keys.Subtract;
|
||||
keyMap[Input.Key.KeypadMultiply] = Keys.Multiply;
|
||||
keyMap[Input.Key.KeypadPeriod] = Keys.OemPeriod;
|
||||
keyMap[Input.Key.KeypadPlus] = Keys.Add;
|
||||
keyMap[Input.Key.KeypadSubtract] = Keys.Subtract;
|
||||
keyMap[Input.Key.L] = Keys.L;
|
||||
keyMap[Input.Key.LAlt] = Keys.LeftAlt;
|
||||
keyMap[Input.Key.LBracket] = Keys.OemOpenBrackets;
|
||||
keyMap[Input.Key.LControl] = Keys.LeftControl;
|
||||
keyMap[Input.Key.Left] = Keys.Left;
|
||||
keyMap[Input.Key.LShift] = Keys.LeftShift;
|
||||
keyMap[Input.Key.LWin] = Keys.LeftWindows;
|
||||
keyMap[Input.Key.M] = Keys.M;
|
||||
//keyMap[Input.Key.Menu] = Keys.;
|
||||
keyMap[Input.Key.Minus] = Keys.OemMinus;
|
||||
keyMap[Input.Key.N] = Keys.N;
|
||||
//keyMap.Add(Input.Key.NonUSBackSlash);
|
||||
keyMap[Input.Key.Number0] = Keys.D0;
|
||||
keyMap[Input.Key.Number1] = Keys.D1;
|
||||
keyMap[Input.Key.Number2] = Keys.D2;
|
||||
keyMap[Input.Key.Number3] = Keys.D3;
|
||||
keyMap[Input.Key.Number4] = Keys.D4;
|
||||
keyMap[Input.Key.Number5] = Keys.D5;
|
||||
keyMap[Input.Key.Number6] = Keys.D6;
|
||||
keyMap[Input.Key.Number7] = Keys.D7;
|
||||
keyMap[Input.Key.Number8] = Keys.D8;
|
||||
keyMap[Input.Key.Number9] = Keys.D9;
|
||||
keyMap[Input.Key.NumLock] = Keys.NumLock;
|
||||
keyMap[Input.Key.O] = Keys.O;
|
||||
keyMap[Input.Key.P] = Keys.P;
|
||||
keyMap[Input.Key.PageDown] = Keys.PageDown;
|
||||
keyMap[Input.Key.PageUp] = Keys.PageUp;
|
||||
keyMap[Input.Key.Pause] = Keys.Pause;
|
||||
keyMap[Input.Key.Period] = Keys.OemPeriod;
|
||||
keyMap[Input.Key.Plus] = Keys.OemPlus;
|
||||
keyMap[Input.Key.PrintScreen] = Keys.PrintScreen;
|
||||
keyMap[Input.Key.Q] = Keys.Q;
|
||||
keyMap[Input.Key.Quote] = Keys.OemQuotes;
|
||||
keyMap[Input.Key.R] = Keys.R;
|
||||
keyMap[Input.Key.RAlt] = Keys.RightAlt;
|
||||
keyMap[Input.Key.RBracket] = Keys.OemCloseBrackets;
|
||||
keyMap[Input.Key.RControl] = Keys.RightControl;
|
||||
keyMap[Input.Key.Right] = Keys.Right;
|
||||
keyMap[Input.Key.RShift] = Keys.RightShift;
|
||||
keyMap[Input.Key.RWin] = Keys.RightWindows;
|
||||
keyMap[Input.Key.S] = Keys.S;
|
||||
keyMap[Input.Key.ScrollLock] = Keys.Scroll;
|
||||
keyMap[Input.Key.Semicolon] = Keys.OemSemicolon;
|
||||
keyMap[Input.Key.ShiftLeft] = Keys.LeftShift;
|
||||
keyMap[Input.Key.ShiftRight] = Keys.RightShift;
|
||||
//keyMap[Input.Key.Slash] = Keys.;
|
||||
keyMap[Input.Key.Sleep] = Keys.Sleep;
|
||||
keyMap[Input.Key.Space] = Keys.Space;
|
||||
keyMap[Input.Key.T] = Keys.T;
|
||||
keyMap[Input.Key.Tab] = Keys.Tab;
|
||||
keyMap[Input.Key.Tilde] = Keys.OemTilde;
|
||||
keyMap[Input.Key.U] = Keys.U;
|
||||
keyMap[Input.Key.Up] = Keys.Up;
|
||||
keyMap[Input.Key.V] = Keys.V;
|
||||
keyMap[Input.Key.W] = Keys.W;
|
||||
keyMap[Input.Key.WinLeft] = Keys.LeftWindows;
|
||||
keyMap[Input.Key.WinRight] = Keys.RightWindows;
|
||||
keyMap[Input.Key.X] = Keys.X;
|
||||
keyMap[Input.Key.Y] = Keys.Y;
|
||||
keyMap[Input.Key.Z] = Keys.Z;
|
||||
//TODO: Many XNA buttons are missing
|
||||
//like media and kanji
|
||||
}
|
||||
|
||||
public static Keys ToAnx(this Input.Key key)
|
||||
{
|
||||
initKeyMap();
|
||||
|
||||
Keys keys;
|
||||
if (keyMap.TryGetValue(key, out keys))
|
||||
return keys;
|
||||
else
|
||||
{
|
||||
Console.Error.WriteLine("Unknown key: " + key.ToString());
|
||||
return Keys.None;
|
||||
}
|
||||
}
|
||||
|
||||
public static KeyboardState ToAnx(this Input.KeyboardState state)
|
||||
{
|
||||
List<Keys> downKeys = new List<Keys>();
|
||||
|
||||
foreach (Input.Key key in Enum.GetValues(typeof(Input.Key)))
|
||||
{
|
||||
if (state.IsKeyDown(key))
|
||||
downKeys.Add(key.ToAnx());
|
||||
}
|
||||
|
||||
return new KeyboardState(downKeys.ToArray());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static ButtonState ToAnx(this Input.ButtonState state)
|
||||
{
|
||||
return (ButtonState)state;
|
||||
}
|
||||
|
||||
public static Vector2 ToAnx(this global::OpenTK.Vector2 vector)
|
||||
{
|
||||
return new Vector2(vector.X, vector.Y);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@ using System;
|
||||
using ANX.Framework;
|
||||
using ANX.Framework.Input;
|
||||
using ANX.Framework.NonXNA;
|
||||
using Input = OpenTK.Input;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
@ -18,7 +19,7 @@ namespace ANX.InputDevices.OpenTK
|
||||
|
||||
public GamePadState GetState(PlayerIndex playerIndex)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return Input.GamePad.GetState((int)playerIndex).ToAnx();
|
||||
}
|
||||
|
||||
public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
|
||||
@ -28,7 +29,7 @@ namespace ANX.InputDevices.OpenTK
|
||||
|
||||
public bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return Input.GamePad.SetVibration((int)playerIndex, leftMotor, rightMotor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.OpenTK
|
||||
{
|
||||
return new GamePad();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "OpenTK"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ANX.Framework.NonXNA;
|
||||
using Input = OpenTK.Input;
|
||||
|
||||
#endregion // Using Statements
|
||||
|
||||
@ -23,12 +24,12 @@ namespace ANX.InputDevices.OpenTK
|
||||
|
||||
public Framework.Input.KeyboardState GetState()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return Input.Keyboard.GetState().ToAnx();
|
||||
}
|
||||
|
||||
public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return Input.Keyboard.GetState((int)playerIndex).ToAnx();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.OpenTK
|
||||
{
|
||||
return new Keyboard();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "OpenTK"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using ANX.Framework.Input;
|
||||
using ANX.Framework.NonXNA;
|
||||
using Input = OpenTK.Input;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.OpenTK
|
||||
{
|
||||
return new Mouse();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "OpenTK"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
4
InputSystems/ANX.InputDevices.OpenTK/packages.config
Normal file
4
InputSystems/ANX.InputDevices.OpenTK/packages.config
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="OpenTK" version="1.1.1589.5942" targetFramework="net40" />
|
||||
</packages>
|
@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
return new GamePad();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Sce"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Sce"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Sce"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,5 +30,11 @@ namespace ANX.InputDevices.PsVita
|
||||
{
|
||||
return new TouchPanel();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Sce"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.Test
|
||||
return 99;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Test"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.Test
|
||||
return 99;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Test"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,5 +26,11 @@ namespace ANX.InputDevices.Test
|
||||
{
|
||||
get { return 99; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Test"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.Windows.Kinect
|
||||
{
|
||||
return new Kinect();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "Microsoft.Research"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.Windows.ModernUI
|
||||
{
|
||||
return new GamePad();
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "XInput"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,5 +29,11 @@ namespace ANX.InputDevices.Windows.ModernUI
|
||||
{
|
||||
return new Keyboard();
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "XInput"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,5 +36,11 @@ namespace ANX.InputDevices.Windows.ModernUI
|
||||
{
|
||||
return new Mouse();
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "XInput"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,5 +33,11 @@ namespace ANX.InputDevices.Windows.XInput
|
||||
{
|
||||
return new GamePad();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "XInput"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace ANX.InputDevices.Windows.XInput
|
||||
{
|
||||
get
|
||||
{
|
||||
return "DirectInput.DXKeyboard";
|
||||
return "XInput.Keyboard";
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,5 +33,11 @@ namespace ANX.InputDevices.Windows.XInput
|
||||
{
|
||||
return new Keyboard();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "XInput"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace ANX.InputDevices.Windows.XInput
|
||||
{
|
||||
get
|
||||
{
|
||||
return "DirectInput.Mouse";
|
||||
return "XInput.Mouse";
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,5 +33,11 @@ namespace ANX.InputDevices.Windows.XInput
|
||||
{
|
||||
return new Mouse();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string Provider
|
||||
{
|
||||
get { return "XInput"; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace ANX.InputSystem.Standard
|
||||
{
|
||||
Logger.Info(string.Format(CreationLogMessage, "TouchPanel"));
|
||||
PreventSystemChange();
|
||||
touchPanel = InputDeviceFactory.Instance.GetDefaultTouchPanel();
|
||||
touchPanel = InputDeviceFactory.Instance.CreateDefaultTouchPanel();
|
||||
if (touchPanel == null)
|
||||
throw new NoInputDeviceException(string.Format(CreationThrowMessage, "touchPanel"));
|
||||
}
|
||||
|
@ -123,6 +123,12 @@ namespace ANX.RenderSystem.GL3
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
return new IndexBufferGL3(managedBuffer, size, indexCount, usage);
|
||||
}
|
||||
|
||||
public INativeIndexBuffer CreateDynamicIndexBuffer(GraphicsDevice graphics, IndexBuffer managedBuffer, IndexElementSize size, int indexCount, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
return new IndexBufferGL3(managedBuffer, size, indexCount, usage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CreateVertexBuffer
|
||||
@ -143,6 +149,13 @@ namespace ANX.RenderSystem.GL3
|
||||
return new VertexBufferGL3(managedBuffer, vertexDeclaration, vertexCount,
|
||||
usage);
|
||||
}
|
||||
|
||||
public INativeVertexBuffer CreateDynamicVertexBuffer(GraphicsDevice graphics, DynamicVertexBuffer managedBuffer, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
|
||||
{
|
||||
AddInSystemFactory.Instance.PreventSystemChange(AddInType.RenderSystem);
|
||||
return new VertexBufferGL3(managedBuffer, vertexDeclaration, vertexCount,
|
||||
usage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#if XNAEXT
|
||||
@ -331,5 +344,6 @@ namespace ANX.RenderSystem.GL3
|
||||
//GL.Uniform1(UniformIndex, 1, ref unitIndex);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -195,7 +195,7 @@ namespace ANX.RenderSystem.GL3
|
||||
GL.DeleteShader(vertexShaderHandle);
|
||||
GL.DeleteShader(fragmentShaderHandle);
|
||||
|
||||
EffectTechniqueGL3 technique = new EffectTechniqueGL3(managedEffect, programName, programHandle);
|
||||
EffectTechniqueGL3 technique = new EffectTechniqueGL3((EffectGL3)managedEffect.NativeEffect, programName, programHandle);
|
||||
techniques.Add(new EffectTechnique(managedEffect, technique));
|
||||
AddParametersFrom(programHandle, parameterNames, technique);
|
||||
}
|
||||
@ -248,15 +248,6 @@ namespace ANX.RenderSystem.GL3
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Apply
|
||||
public void Apply(GraphicsDevice graphicsDevice)
|
||||
{
|
||||
GL.UseProgram(CurrentTechnique.programHandle);
|
||||
GraphicsDeviceWindowsGL3.activeEffect = this;
|
||||
ErrorHelper.Check("UseProgram");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Dispose
|
||||
/// <summary>
|
||||
/// Dispose the native shader data.
|
||||
|
@ -597,5 +597,10 @@ namespace ANX.RenderSystem.GL3
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using ANX.Framework.NonXNA;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
@ -9,6 +10,8 @@ namespace ANX.RenderSystem.GL3
|
||||
{
|
||||
public class EffectPassGL3 : INativeEffectPass
|
||||
{
|
||||
private EffectTechniqueGL3 parentTechnique;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
@ -16,5 +19,27 @@ namespace ANX.RenderSystem.GL3
|
||||
return "p0";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public EffectPassGL3(EffectTechniqueGL3 parentTechnique)
|
||||
{
|
||||
this.parentTechnique = parentTechnique;
|
||||
}
|
||||
|
||||
public Framework.Graphics.EffectAnnotationCollection Annotations
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
GL.UseProgram(parentTechnique.programHandle);
|
||||
GraphicsDeviceWindowsGL3.activeEffect = this.parentTechnique.Parent;
|
||||
ErrorHelper.Check("UseProgram");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace ANX.RenderSystem.GL3
|
||||
/// </summary>
|
||||
private EffectPass pass;
|
||||
|
||||
private Effect parentEffect;
|
||||
private EffectGL3 parentEffect;
|
||||
#endregion
|
||||
|
||||
#region Public
|
||||
@ -52,13 +52,18 @@ namespace ANX.RenderSystem.GL3
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public EffectGL3 Parent
|
||||
{
|
||||
get { return parentEffect; }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
/// <summary>
|
||||
/// Create a ne effect technique object.
|
||||
/// </summary>
|
||||
internal EffectTechniqueGL3(Effect setParentEffect, string setName, int setProgramHandle)
|
||||
internal EffectTechniqueGL3(EffectGL3 setParentEffect, string setName, int setProgramHandle)
|
||||
{
|
||||
parentEffect = setParentEffect;
|
||||
Name = setName;
|
||||
@ -66,7 +71,7 @@ namespace ANX.RenderSystem.GL3
|
||||
|
||||
GetAttributes();
|
||||
|
||||
pass = new EffectPass(parentEffect);
|
||||
pass = new EffectPass(new EffectPassGL3(this));
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -83,5 +88,10 @@ namespace ANX.RenderSystem.GL3
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ namespace ANX.RenderSystem.GL3
|
||||
private GraphicsContext nativeContext;
|
||||
private IWindowInfo nativeWindowInfo;
|
||||
private GraphicsMode graphicsMode;
|
||||
private IndexBuffer currentIndexBuffer;
|
||||
|
||||
private int cachedVersionMinor = -1;
|
||||
private int cachedVersionMajor = -1;
|
||||
@ -243,17 +244,17 @@ namespace ANX.RenderSystem.GL3
|
||||
nativeContext.SwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
public void Present(Rectangle? sourceRectangle, Rectangle? destinationRectangle, WindowHandle overrideWindowHandle)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region DrawIndexedPrimitives
|
||||
public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices,
|
||||
int startIndex, int primitiveCount, IndexBuffer indexBuffer)
|
||||
int startIndex, int primitiveCount)
|
||||
{
|
||||
if (indexBuffer != null)
|
||||
{
|
||||
SetIndexBuffer(indexBuffer);
|
||||
}
|
||||
|
||||
// TODO: baseVertex, minVertexIndex, numVertices, startIndex
|
||||
DrawElementsType elementsType = boundIndexBuffer.elementSize == IndexElementSize.SixteenBits ?
|
||||
DrawElementsType.UnsignedShort :
|
||||
@ -270,13 +271,8 @@ namespace ANX.RenderSystem.GL3
|
||||
#region DrawInstancedPrimitives (TODO)
|
||||
public void DrawInstancedPrimitives(PrimitiveType primitiveType,
|
||||
int baseVertex, int minVertexIndex, int numVertices, int startIndex,
|
||||
int primitiveCount, int instanceCount, IndexBuffer indexBuffer)
|
||||
int primitiveCount, int instanceCount)
|
||||
{
|
||||
if (indexBuffer != null)
|
||||
{
|
||||
SetIndexBuffer(indexBuffer);
|
||||
}
|
||||
|
||||
//GL.DrawArraysInstanced(
|
||||
// DatatypesMapping.PrimitiveTypeToBeginMode(primitiveType),
|
||||
// baseVertex, numVertices, instanceCount);
|
||||
@ -344,7 +340,6 @@ namespace ANX.RenderSystem.GL3
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region SetVertexBuffers
|
||||
public void SetVertexBuffers(VertexBufferBinding[] vertexBuffers)
|
||||
{
|
||||
boundVertexBuffers = new VertexBufferGL3[vertexBuffers.Length];
|
||||
@ -355,16 +350,22 @@ namespace ANX.RenderSystem.GL3
|
||||
nativeBuffer.Bind(activeEffect);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SetIndexBuffer
|
||||
public void SetIndexBuffer(IndexBuffer indexBuffer)
|
||||
{
|
||||
boundIndexBuffer = (IndexBufferGL3)indexBuffer.NativeIndexBuffer;
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, boundIndexBuffer.BufferHandle);
|
||||
ErrorHelper.Check("BindBuffer");
|
||||
}
|
||||
#endregion
|
||||
public IndexBuffer IndexBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.currentIndexBuffer;
|
||||
}
|
||||
set
|
||||
{
|
||||
boundIndexBuffer = (IndexBufferGL3)value.NativeIndexBuffer;
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, boundIndexBuffer.BufferHandle);
|
||||
ErrorHelper.Check("BindBuffer");
|
||||
|
||||
this.currentIndexBuffer = value;
|
||||
}
|
||||
}
|
||||
|
||||
#region ResizeRenderWindow
|
||||
private void ResizeRenderWindow(PresentationParameters presentationParameters)
|
||||
@ -473,5 +474,5 @@ namespace ANX.RenderSystem.GL3
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,6 @@ namespace VertexIndexBuffer
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
miniTriEffect = Content.Load<Effect>(@"Effects/MiniTri");
|
||||
miniTriEffect.Parameters["world"].SetValue(Matrix.CreateTranslation(0.5f, 0.0f, 0.0f));
|
||||
|
||||
vb = new VertexBuffer(GraphicsDevice, VertexPositionColor.VertexDeclaration, 6, BufferUsage.None);
|
||||
VertexPositionColor[] vertices = new[] { new VertexPositionColor( new Vector3(-0.75f, 0.25f, 0.5f), new Color(1.0f, 0.0f, 0.0f, 1.0f)),
|
||||
@ -70,9 +69,6 @@ namespace VertexIndexBuffer
|
||||
graphics.PreferredBackBufferHeight = 486;
|
||||
graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
|
||||
graphics.ApplyChanges();
|
||||
|
||||
VertexPositionColor[] vertices23 = new VertexPositionColor[vb.VertexCount];
|
||||
vb.GetData<VertexPositionColor>(vertices23);
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
|
@ -1,62 +1,211 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
|
||||
EndProject
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsEditor", "WindowsFormsEditor\WindowsFormsEditor.csproj", "{441D953C-94C2-42FD-9917-3EB2F6E28173}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Android = Debug|Android
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|iOS = Debug|iOS
|
||||
Debug|Linux = Debug|Linux
|
||||
Debug|Mac OS = Debug|Mac OS
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|PS Vita = Debug|PS Vita
|
||||
Debug|Windows = Debug|Windows
|
||||
Debug|Windows Metro = Debug|Windows Metro
|
||||
Debug|Windows Phone = Debug|Windows Phone
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|XBox 360 = Debug|XBox 360
|
||||
DebugWin8|Android = DebugWin8|Android
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|iOS = DebugWin8|iOS
|
||||
DebugWin8|Linux = DebugWin8|Linux
|
||||
DebugWin8|Mac OS = DebugWin8|Mac OS
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|PS Vita = DebugWin8|PS Vita
|
||||
DebugWin8|Windows = DebugWin8|Windows
|
||||
DebugWin8|Windows Metro = DebugWin8|Windows Metro
|
||||
DebugWin8|Windows Phone = DebugWin8|Windows Phone
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
DebugWin8|XBox 360 = DebugWin8|XBox 360
|
||||
Release|Android = Release|Android
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|iOS = Release|iOS
|
||||
Release|Linux = Release|Linux
|
||||
Release|Mac OS = Release|Mac OS
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|PS Vita = Release|PS Vita
|
||||
Release|Windows = Release|Windows
|
||||
Release|Windows Metro = Release|Windows Metro
|
||||
Release|Windows Phone = Release|Windows Phone
|
||||
Release|x86 = Release|x86
|
||||
Release|XBox 360 = Release|XBox 360
|
||||
ReleaseWin8|Android = ReleaseWin8|Android
|
||||
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
||||
ReleaseWin8|iOS = ReleaseWin8|iOS
|
||||
ReleaseWin8|Linux = ReleaseWin8|Linux
|
||||
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
|
||||
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
||||
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
|
||||
ReleaseWin8|Windows = ReleaseWin8|Windows
|
||||
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
|
||||
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
|
||||
ReleaseWin8|x86 = ReleaseWin8|x86
|
||||
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Android.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|iOS.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Linux.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Mac OS.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|PS Vita.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Windows.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Windows Metro.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Windows Phone.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|x86.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Any CPU.Build.0 = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|XBox 360.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Android.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Any CPU.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|iOS.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Linux.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Mac OS.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Mixed Platforms.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|PS Vita.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Windows.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Windows Metro.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Windows Phone.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|x86.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|x86.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|XBox 360.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Android.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|iOS.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Linux.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Mac OS.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|PS Vita.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Windows.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|x86.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|x86.Build.0 = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Any CPU.Build.0 = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|XBox 360.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Android.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Any CPU.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|iOS.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Linux.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Mac OS.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Mixed Platforms.Build.0 = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|PS Vita.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Windows.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Windows Metro.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Windows Phone.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|x86.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|x86.Build.0 = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|XBox 360.ActiveCfg = Release|x86
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -36,6 +36,9 @@
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>anx.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
@ -57,31 +60,32 @@
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<Reference Include="ANX.Framework">
|
||||
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputDevices.Windows.XInput">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputSystem.Standard">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.PlatformSystem.Windows">
|
||||
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.Windows.DX10">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.Windows.XAudio">
|
||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="anx.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
@ -1,58 +1,211 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
|
||||
EndProject
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Android = Debug|Android
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|iOS = Debug|iOS
|
||||
Debug|Linux = Debug|Linux
|
||||
Debug|Mac OS = Debug|Mac OS
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|PS Vita = Debug|PS Vita
|
||||
Debug|Windows = Debug|Windows
|
||||
Debug|Windows Metro = Debug|Windows Metro
|
||||
Debug|Windows Phone = Debug|Windows Phone
|
||||
Debug|x86 = Debug|x86
|
||||
Debug|XBox 360 = Debug|XBox 360
|
||||
DebugWin8|Android = DebugWin8|Android
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|iOS = DebugWin8|iOS
|
||||
DebugWin8|Linux = DebugWin8|Linux
|
||||
DebugWin8|Mac OS = DebugWin8|Mac OS
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|PS Vita = DebugWin8|PS Vita
|
||||
DebugWin8|Windows = DebugWin8|Windows
|
||||
DebugWin8|Windows Metro = DebugWin8|Windows Metro
|
||||
DebugWin8|Windows Phone = DebugWin8|Windows Phone
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
DebugWin8|XBox 360 = DebugWin8|XBox 360
|
||||
Release|Android = Release|Android
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|iOS = Release|iOS
|
||||
Release|Linux = Release|Linux
|
||||
Release|Mac OS = Release|Mac OS
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|PS Vita = Release|PS Vita
|
||||
Release|Windows = Release|Windows
|
||||
Release|Windows Metro = Release|Windows Metro
|
||||
Release|Windows Phone = Release|Windows Phone
|
||||
Release|x86 = Release|x86
|
||||
Release|XBox 360 = Release|XBox 360
|
||||
ReleaseWin8|Android = ReleaseWin8|Android
|
||||
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
||||
ReleaseWin8|iOS = ReleaseWin8|iOS
|
||||
ReleaseWin8|Linux = ReleaseWin8|Linux
|
||||
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
|
||||
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
||||
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
|
||||
ReleaseWin8|Windows = ReleaseWin8|Windows
|
||||
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
|
||||
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
|
||||
ReleaseWin8|x86 = ReleaseWin8|x86
|
||||
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Android.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|iOS.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Linux.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mac OS.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|PS Vita.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Windows.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Windows Metro.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|Windows Phone.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|x86.Build.0 = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Debug|XBox 360.ActiveCfg = Debug|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Android.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|iOS.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Linux.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mac OS.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|PS Vita.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Windows.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Windows Metro.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|Windows Phone.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|x86.Build.0 = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.DebugWin8|XBox 360.ActiveCfg = DebugWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Android.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|iOS.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Linux.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mac OS.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|PS Vita.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Windows.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|x86.Build.0 = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.Release|XBox 360.ActiveCfg = Release|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Android.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|iOS.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Linux.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mac OS.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|PS Vita.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Windows.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Windows Metro.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|Windows Phone.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
|
||||
{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}.ReleaseWin8|XBox 360.ActiveCfg = ReleaseWin8|x86
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
|
||||
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -31,11 +31,11 @@ namespace WindowsGame1
|
||||
}
|
||||
cbRenderSystem.SelectedItem = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().Name;
|
||||
|
||||
foreach (IInputSystemCreator inputSystemCreator in AddInSystemFactory.Instance.GetAvailableCreators<IInputSystemCreator>())
|
||||
foreach (var providerName in InputDeviceFactory.Instance.Providers.Select((x) => x.Key))
|
||||
{
|
||||
cbInputSystem.Items.Add(inputSystemCreator.Name);
|
||||
cbInputSystem.Items.Add(providerName);
|
||||
}
|
||||
cbInputSystem.SelectedItem = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Name;
|
||||
cbInputSystem.SelectedItem = InputDeviceFactory.Instance.Providers.Select((x) => x.Key).First();
|
||||
|
||||
foreach (ISoundSystemCreator soundSystemCreator in AddInSystemFactory.Instance.GetAvailableCreators<ISoundSystemCreator>())
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace WindowsGame1
|
||||
{
|
||||
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, selector.cbRenderSystem.Text);
|
||||
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.SoundSystem, selector.cbAudioSystem.Text);
|
||||
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.InputSystem, selector.cbInputSystem.Text);
|
||||
InputDeviceFactory.Instance.PrefferedProvider = selector.cbInputSystem.Text;
|
||||
|
||||
using (Game1 game = new Game1())
|
||||
{
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@ -12,11 +12,6 @@
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows</XnaPlatform>
|
||||
<XnaProfile>HiDef</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>f406a178-479b-429f-b5db-560239a287dd</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>anx.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
@ -46,7 +41,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -58,7 +52,6 @@
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>True</XnaCompressContent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
|
||||
<OutputPath>bin\x86\DebugWin8\</OutputPath>
|
||||
@ -82,6 +75,9 @@
|
||||
<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
|
||||
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
@ -110,6 +106,14 @@
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x64.dll">
|
||||
<Link>sharpdx_direct3d11_effects_x64.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x86.dll">
|
||||
<Link>sharpdx_direct3d11_effects_x86.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="anx.ico" />
|
||||
<Content Include="GameThumbnail.png">
|
||||
<XnaPlatformSpecific>true</XnaPlatformSpecific>
|
||||
@ -117,55 +121,39 @@
|
||||
<None Include="Resources\ANX.Framework.Logo_459x121.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
||||
<Name>ANX.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.OpenTK\ANX.InputDevices.OpenTK.csproj">
|
||||
<Project>{5CA3CDF5-4D2C-42AC-AD08-641BD3992B75}</Project>
|
||||
<Name>ANX.InputDevices.OpenTK</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
|
||||
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
|
||||
<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
|
||||
<Project>{eb8258e0-6741-4db9-b756-1ebdf67b1ed6}</Project>
|
||||
<Name>ANX.RenderSystem.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11.csproj">
|
||||
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX11</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Null\ANX.SoundSystem.Null.csproj">
|
||||
<Project>{c4ddffff-595e-4089-b499-06f68caf2566}</Project>
|
||||
<Name>ANX.SoundSystem.Null</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
|
||||
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
|
||||
<Name>ANX.SoundSystem.Windows.XAudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
|
||||
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
|
||||
<Name>SampleContent</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
</ProjectReference>
|
||||
<Reference Include="ANX.Framework">
|
||||
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputDevices.Windows.XInput">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputDevices.OpenTK">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputDevices.OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.InputSystem.Standard">
|
||||
<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.PlatformSystem.Windows">
|
||||
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.Windows.DX10">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.Windows.DX11">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.RenderSystem.GL3">
|
||||
<HintPath>..\..\bin\Debug\ANX.RenderSystem.GL3.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.Windows.XAudio">
|
||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.Null">
|
||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Null.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ANX.SoundSystem.OpenAL">
|
||||
<HintPath>..\..\bin\Debug\ANX.SoundSystem.OpenAL.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@ -202,7 +190,9 @@
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<repositories>
|
||||
<repository path="..\ANX.Framework.Content.Pipeline.Assimp\packages.config" />
|
||||
<repository path="..\InputSystems\ANX.InputDevices.OpenTK\packages.config" />
|
||||
<repository path="..\InputSystems\ANX.InputDevices.Windows.ModernUI\packages.config" />
|
||||
<repository path="..\InputSystems\ANX.InputDevices.Windows.XInput\packages.config" />
|
||||
<repository path="..\RenderSystems\ANX.Framework.GL3\packages.config" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user