143 lines
4.9 KiB
C#

using System;
using System.Linq;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct GamePadState
{
#region Private
private GamePadThumbSticks thumbSticks;
private GamePadTriggers triggers;
private GamePadButtons buttons;
private GamePadDPad dPad;
private Buttons buttonsValue;
#endregion
#region Public
public GamePadButtons Buttons
{
get { return this.buttons; }
}
public GamePadDPad DPad
{
get { return this.dPad; }
}
public bool IsConnected { get; internal set; }
public int PacketNumber { get; internal set; }
public GamePadThumbSticks ThumbSticks
{
get { return this.thumbSticks; }
}
public GamePadTriggers Triggers
{
get { return this.triggers; }
}
#endregion
public GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad)
: this()
{
this.thumbSticks = thumbSticks;
this.triggers = triggers;
this.buttons = buttons;
this.dPad = dPad;
AddToBitfieldIfPressed(Input.Buttons.A, buttons.A);
AddToBitfieldIfPressed(Input.Buttons.B, buttons.B);
AddToBitfieldIfPressed(Input.Buttons.X, buttons.X);
AddToBitfieldIfPressed(Input.Buttons.Y, buttons.Y);
AddToBitfieldIfPressed(Input.Buttons.BigButton, buttons.BigButton);
AddToBitfieldIfPressed(Input.Buttons.Back, buttons.Back);
AddToBitfieldIfPressed(Input.Buttons.Start, buttons.Start);
AddToBitfieldIfPressed(Input.Buttons.RightStick, buttons.RightStick);
AddToBitfieldIfPressed(Input.Buttons.LeftStick, buttons.LeftStick);
AddToBitfieldIfPressed(Input.Buttons.RightShoulder, buttons.RightShoulder);
AddToBitfieldIfPressed(Input.Buttons.LeftShoulder, buttons.LeftShoulder);
AddToBitfieldIfPressed(Input.Buttons.DPadUp, dPad.Up);
AddToBitfieldIfPressed(Input.Buttons.DPadDown, dPad.Down);
AddToBitfieldIfPressed(Input.Buttons.DPadLeft, dPad.Left);
AddToBitfieldIfPressed(Input.Buttons.DPadRight, dPad.Right);
this.IsConnected = true;
this.PacketNumber = 0;
}
private void AddToBitfieldIfPressed(Buttons button, ButtonState state)
{
if (state == ButtonState.Pressed)
buttonsValue |= button;
}
public GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger,
params Buttons[] buttons)
: this()
{
this.thumbSticks = new GamePadThumbSticks(leftThumbStick, rightThumbStick);
this.triggers = new GamePadTriggers(leftTrigger, rightTrigger);
Buttons buttonField = buttons.Aggregate<Buttons, Buttons>(0, (current, t) => current | t);
this.buttonsValue = buttonField;
this.IsConnected = true;
this.PacketNumber = 0;
this.buttons = new GamePadButtons(this.buttonsValue);
this.dPad = new GamePadDPad(this.buttonsValue);
}
public override bool Equals(object obj)
{
return obj is GamePadState && this == (GamePadState)obj;
}
public static bool operator ==(GamePadState lhs, GamePadState rhs)
{
return lhs.IsConnected == rhs.IsConnected && lhs.PacketNumber == rhs.PacketNumber &&
lhs.thumbSticks == rhs.thumbSticks && lhs.triggers == rhs.triggers && lhs.buttons == rhs.buttons &&
lhs.dPad == rhs.dPad;
}
public static bool operator !=(GamePadState lhs, GamePadState rhs)
{
return lhs.IsConnected != rhs.IsConnected || lhs.PacketNumber != rhs.PacketNumber ||
lhs.thumbSticks != rhs.thumbSticks || lhs.triggers != rhs.triggers || lhs.buttons != rhs.buttons ||
lhs.dPad != rhs.dPad;
}
public override int GetHashCode()
{
return thumbSticks.GetHashCode() ^ triggers.GetHashCode() ^ (buttons.GetHashCode() ^ IsConnected.GetHashCode()) ^
(dPad.GetHashCode() ^ PacketNumber.GetHashCode());
}
public override string ToString()
{
return String.Format("{{IsConnected:{0}}}", IsConnected);
}
public bool IsButtonDown(Buttons button)
{
return (buttonsValue & button) == button;
}
public bool IsButtonUp(Buttons button)
{
return (buttonsValue & button) != button;
}
}
}