using System; using System.Linq; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [Developer("AstrorEnales")] [TestState(TestStateAttribute.TestState.Tested)] public struct GamePadState { #region Private private GamePadThumbSticks thumbSticks; private GamePadTriggers triggers; private GamePadButtons buttons; private GamePadDPad dPad; private Buttons buttonsValue; #endregion #region Public public GamePadButtons Buttons { get { return this.buttons; } } public GamePadDPad DPad { get { return this.dPad; } } public bool IsConnected { get; internal set; } public int PacketNumber { get; internal set; } public GamePadThumbSticks ThumbSticks { get { return this.thumbSticks; } } public GamePadTriggers Triggers { get { return this.triggers; } } #endregion public GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad) : this() { this.thumbSticks = thumbSticks; this.triggers = triggers; this.buttons = buttons; this.dPad = dPad; AddToBitfieldIfPressed(Input.Buttons.A, buttons.A); AddToBitfieldIfPressed(Input.Buttons.B, buttons.B); AddToBitfieldIfPressed(Input.Buttons.X, buttons.X); AddToBitfieldIfPressed(Input.Buttons.Y, buttons.Y); AddToBitfieldIfPressed(Input.Buttons.BigButton, buttons.BigButton); AddToBitfieldIfPressed(Input.Buttons.Back, buttons.Back); AddToBitfieldIfPressed(Input.Buttons.Start, buttons.Start); AddToBitfieldIfPressed(Input.Buttons.RightStick, buttons.RightStick); AddToBitfieldIfPressed(Input.Buttons.LeftStick, buttons.LeftStick); AddToBitfieldIfPressed(Input.Buttons.RightShoulder, buttons.RightShoulder); AddToBitfieldIfPressed(Input.Buttons.LeftShoulder, buttons.LeftShoulder); AddToBitfieldIfPressed(Input.Buttons.DPadUp, dPad.Up); AddToBitfieldIfPressed(Input.Buttons.DPadDown, dPad.Down); AddToBitfieldIfPressed(Input.Buttons.DPadLeft, dPad.Left); AddToBitfieldIfPressed(Input.Buttons.DPadRight, dPad.Right); this.IsConnected = true; this.PacketNumber = 0; } private void AddToBitfieldIfPressed(Buttons button, ButtonState state) { if (state == ButtonState.Pressed) buttonsValue |= button; } public GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger, params Buttons[] buttons) : this() { this.thumbSticks = new GamePadThumbSticks(leftThumbStick, rightThumbStick); this.triggers = new GamePadTriggers(leftTrigger, rightTrigger); Buttons buttonField = buttons.Aggregate(0, (current, t) => current | t); this.buttonsValue = buttonField; this.IsConnected = true; this.PacketNumber = 0; this.buttons = new GamePadButtons(this.buttonsValue); this.dPad = new GamePadDPad(this.buttonsValue); } public override bool Equals(object obj) { return obj is GamePadState && this == (GamePadState)obj; } public static bool operator ==(GamePadState lhs, GamePadState rhs) { return lhs.IsConnected == rhs.IsConnected && lhs.PacketNumber == rhs.PacketNumber && lhs.thumbSticks == rhs.thumbSticks && lhs.triggers == rhs.triggers && lhs.buttons == rhs.buttons && lhs.dPad == rhs.dPad; } public static bool operator !=(GamePadState lhs, GamePadState rhs) { return lhs.IsConnected != rhs.IsConnected || lhs.PacketNumber != rhs.PacketNumber || lhs.thumbSticks != rhs.thumbSticks || lhs.triggers != rhs.triggers || lhs.buttons != rhs.buttons || lhs.dPad != rhs.dPad; } public override int GetHashCode() { return thumbSticks.GetHashCode() ^ triggers.GetHashCode() ^ (buttons.GetHashCode() ^ IsConnected.GetHashCode()) ^ (dPad.GetHashCode() ^ PacketNumber.GetHashCode()); } public override string ToString() { return String.Format("{{IsConnected:{0}}}", IsConnected); } public bool IsButtonDown(Buttons button) { return (buttonsValue & button) == button; } public bool IsButtonUp(Buttons button) { return (buttonsValue & button) != button; } } }