Glatzemann 55fac0cc5a - refactored and fixed game timing and timers (bug #988)
- minor updates in ModelSample
- added new media file: ANX Logo mesh (vertex colors, FBX-Format)
2012-09-01 11:20:05 +00:00

56 lines
1.2 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public class GameTime
{
#region Public
public TimeSpan ElapsedGameTime
{
get;
internal set;
}
public TimeSpan TotalGameTime
{
get;
internal set;
}
public bool IsRunningSlowly
{
get;
internal set;
}
#endregion
#region Constructor
public GameTime()
{
}
public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime)
{
this.TotalGameTime = totalGameTime;
this.ElapsedGameTime = elapsedGameTime;
this.IsRunningSlowly = false;
}
public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly)
{
this.TotalGameTime = totalGameTime;
this.ElapsedGameTime = elapsedGameTime;
this.IsRunningSlowly = isRunningSlowly;
}
#endregion
}
}