using System; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework { [PercentageComplete(100)] [TestState(TestStateAttribute.TestState.Untested)] [Developer("Glatzemann")] public class GameTime { #region Public public TimeSpan ElapsedGameTime { get; internal set; } public TimeSpan TotalGameTime { get; internal set; } public bool IsRunningSlowly { get; internal set; } #endregion #region Constructor public GameTime() { } public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime) { this.TotalGameTime = totalGameTime; this.ElapsedGameTime = elapsedGameTime; this.IsRunningSlowly = false; } public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly) { this.TotalGameTime = totalGameTime; this.ElapsedGameTime = elapsedGameTime; this.IsRunningSlowly = isRunningSlowly; } #endregion } }