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using System;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public class GameTime
{
#region Public
public TimeSpan ElapsedGameTime
{
get;
internal set;
}
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public TimeSpan TotalGameTime
{
get;
internal set;
}
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public bool IsRunningSlowly
{
get;
internal set;
}
#endregion
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#region Constructor
public GameTime()
{
}
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public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime)
{
this.TotalGameTime = totalGameTime;
this.ElapsedGameTime = elapsedGameTime;
this.IsRunningSlowly = false;
}
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public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly)
{
this.TotalGameTime = totalGameTime;
this.ElapsedGameTime = elapsedGameTime;
this.IsRunningSlowly = isRunningSlowly;
}
#endregion
}
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}