2012-08-09 09:45:04 +00:00
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using System;
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2012-02-15 19:48:46 +00:00
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using ANX.Framework.NonXNA.Development;
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2011-10-31 05:36:24 +00:00
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-10-31 05:36:24 +00:00
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namespace ANX.Framework
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{
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2012-02-15 19:48:46 +00:00
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[PercentageComplete(100)]
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2012-08-29 13:14:00 +00:00
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[TestState(TestStateAttribute.TestState.Untested)]
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[Developer("Glatzemann")]
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2012-02-15 19:48:46 +00:00
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public class GameTime
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{
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#region Public
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public TimeSpan ElapsedGameTime
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{
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get;
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internal set;
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}
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2011-10-31 05:36:24 +00:00
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2012-02-15 19:48:46 +00:00
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public TimeSpan TotalGameTime
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{
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get;
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internal set;
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}
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2011-10-31 05:36:24 +00:00
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2012-02-15 19:48:46 +00:00
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public bool IsRunningSlowly
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{
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get;
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internal set;
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}
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#endregion
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2011-10-31 05:36:24 +00:00
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2012-02-15 19:48:46 +00:00
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#region Constructor
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public GameTime()
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{
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}
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2011-10-31 05:36:24 +00:00
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2012-02-15 19:48:46 +00:00
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public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime)
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{
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this.TotalGameTime = totalGameTime;
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this.ElapsedGameTime = elapsedGameTime;
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2012-09-01 11:20:05 +00:00
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this.IsRunningSlowly = false;
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2012-02-15 19:48:46 +00:00
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}
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2011-10-31 05:36:24 +00:00
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2012-09-01 11:20:05 +00:00
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public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly)
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2012-02-15 19:48:46 +00:00
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{
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this.TotalGameTime = totalGameTime;
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this.ElapsedGameTime = elapsedGameTime;
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this.IsRunningSlowly = isRunningSlowly;
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}
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#endregion
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}
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2011-10-31 05:36:24 +00:00
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}
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