Also added the FrameworkDispatcher calls in the Game class. Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
27 lines
667 B
C#
27 lines
667 B
C#
using System;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Tested)]
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[Developer("AstrorEnales")]
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public static class FrameworkDispatcher
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{
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internal static event Action OnUpdate;
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public static void Update()
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{
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if (OnUpdate != null)
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OnUpdate();
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SoundEffect.RecycleStoppedFireAndForgetInstances();
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}
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}
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}
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