anx.framework/ANX.Framework.Content.Pipeline/Graphics/EnvironmentMapMaterialContent.cs
Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

79 lines
2.7 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Graphics
{
public class EnvironmentMapMaterialContent : MaterialContent
{
public const string AlphaKey = "Alpha";
public const string DiffuseColorKey = "DiffuseColor";
public const string EmissiveColorKey = "EmissiveColor";
public const string EnvironmentMapAmountKey = "EnivornmentMapAmount";
public const string EnvironmentMapKey = "EnvironmentMap";
public const string EnvironmentMapSpecularKey = "EnvironmentMapSpecular";
public const string FresnelFactorKey = "FresnelFactor";
public const string TextureKey = "Texture";
public EnvironmentMapMaterialContent()
{
}
public Nullable<float> Alpha
{
get { return this.GetValueTypeProperty<float>(AlphaKey); }
set { this.SetProperty(AlphaKey, value); }
}
public Nullable<Vector3> DiffuseColor
{
get { return this.GetValueTypeProperty<Vector3>(DiffuseColorKey); }
set { this.SetProperty(DiffuseColorKey, value); }
}
public Nullable<Vector3> EmissiveColor
{
get { return this.GetValueTypeProperty<Vector3>(EmissiveColorKey); }
set { this.SetProperty(EmissiveColorKey, value); }
}
public ExternalReference<TextureContent> EnvironmentMap
{
get { return this.GetTexture(EnvironmentMapKey); }
set { this.SetTexture(EnvironmentMapKey, value); }
}
public Nullable<float> EnvironmentMapAmount
{
get { return this.GetValueTypeProperty<float>(EnvironmentMapAmountKey); }
set { this.SetProperty(EnvironmentMapAmountKey, value); }
}
public Nullable<Vector3> EnvironmentMapSpecular
{
get { return this.GetValueTypeProperty<Vector3>(EnvironmentMapSpecularKey); }
set { this.SetProperty(EnvironmentMapSpecularKey, value); }
}
public Nullable<float> FresnelFactor
{
get { return this.GetValueTypeProperty<float>(FresnelFactorKey); }
set { this.SetProperty(FresnelFactorKey, value); }
}
public ExternalReference<TextureContent> Texture
{
get { return this.GetTexture(TextureKey); }
set { this.SetTexture(TextureKey, value); }
}
}
}