anx.framework/ANX.Framework.Content.Pipeline/Graphics/EnvironmentMapMaterialContent.cs

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#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Graphics
{
public class EnvironmentMapMaterialContent : MaterialContent
{
public const string AlphaKey = "Alpha";
public const string DiffuseColorKey = "DiffuseColor";
public const string EmissiveColorKey = "EmissiveColor";
public const string EnvironmentMapAmountKey = "EnivornmentMapAmount";
public const string EnvironmentMapKey = "EnvironmentMap";
public const string EnvironmentMapSpecularKey = "EnvironmentMapSpecular";
public const string FresnelFactorKey = "FresnelFactor";
public const string TextureKey = "Texture";
public EnvironmentMapMaterialContent()
{
}
public Nullable<float> Alpha
{
get { return this.GetValueTypeProperty<float>(AlphaKey); }
set { this.SetProperty(AlphaKey, value); }
}
public Nullable<Vector3> DiffuseColor
{
get { return this.GetValueTypeProperty<Vector3>(DiffuseColorKey); }
set { this.SetProperty(DiffuseColorKey, value); }
}
public Nullable<Vector3> EmissiveColor
{
get { return this.GetValueTypeProperty<Vector3>(EmissiveColorKey); }
set { this.SetProperty(EmissiveColorKey, value); }
}
public ExternalReference<TextureContent> EnvironmentMap
{
get { return this.GetTexture(EnvironmentMapKey); }
set { this.SetTexture(EnvironmentMapKey, value); }
}
public Nullable<float> EnvironmentMapAmount
{
get { return this.GetValueTypeProperty<float>(EnvironmentMapAmountKey); }
set { this.SetProperty(EnvironmentMapAmountKey, value); }
}
public Nullable<Vector3> EnvironmentMapSpecular
{
get { return this.GetValueTypeProperty<Vector3>(EnvironmentMapSpecularKey); }
set { this.SetProperty(EnvironmentMapSpecularKey, value); }
}
public Nullable<float> FresnelFactor
{
get { return this.GetValueTypeProperty<float>(FresnelFactorKey); }
set { this.SetProperty(FresnelFactorKey, value); }
}
public ExternalReference<TextureContent> Texture
{
get { return this.GetTexture(TextureKey); }
set { this.SetTexture(TextureKey, value); }
}
}
}