#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Content.Pipeline.Graphics { public class EnvironmentMapMaterialContent : MaterialContent { public const string AlphaKey = "Alpha"; public const string DiffuseColorKey = "DiffuseColor"; public const string EmissiveColorKey = "EmissiveColor"; public const string EnvironmentMapAmountKey = "EnivornmentMapAmount"; public const string EnvironmentMapKey = "EnvironmentMap"; public const string EnvironmentMapSpecularKey = "EnvironmentMapSpecular"; public const string FresnelFactorKey = "FresnelFactor"; public const string TextureKey = "Texture"; public EnvironmentMapMaterialContent() { } public Nullable Alpha { get { return this.GetValueTypeProperty(AlphaKey); } set { this.SetProperty(AlphaKey, value); } } public Nullable DiffuseColor { get { return this.GetValueTypeProperty(DiffuseColorKey); } set { this.SetProperty(DiffuseColorKey, value); } } public Nullable EmissiveColor { get { return this.GetValueTypeProperty(EmissiveColorKey); } set { this.SetProperty(EmissiveColorKey, value); } } public ExternalReference EnvironmentMap { get { return this.GetTexture(EnvironmentMapKey); } set { this.SetTexture(EnvironmentMapKey, value); } } public Nullable EnvironmentMapAmount { get { return this.GetValueTypeProperty(EnvironmentMapAmountKey); } set { this.SetProperty(EnvironmentMapAmountKey, value); } } public Nullable EnvironmentMapSpecular { get { return this.GetValueTypeProperty(EnvironmentMapSpecularKey); } set { this.SetProperty(EnvironmentMapSpecularKey, value); } } public Nullable FresnelFactor { get { return this.GetValueTypeProperty(FresnelFactorKey); } set { this.SetProperty(FresnelFactorKey, value); } } public ExternalReference Texture { get { return this.GetTexture(TextureKey); } set { this.SetTexture(TextureKey, value); } } } }