SND\AstrorEnales_cp
e0165985b3
Even more refactorings in Dx11 and Dx10 RenderSystems and added the ANX.BaseDirectX project which unifies a lot of code from both RenderSystems and even more in the near future.
2012-09-07 09:48:45 +00:00
SND\AstrorEnales_cp
e1a2a05e88
- Implemented DualTexture.fx shader for Dx11 and Metro (Metro untested atm)
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- Fixed that multiple techniques can be used in the Dx11 rendersystem
2012-09-05 20:17:34 +00:00
SND\AstrorEnales_cp
e3be0183e0
- Fixed that a Dx10 effect can be used with multiple techniques
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- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00
SND\AstrorEnales_cp
0ad3ca056b
Moved the WaveUtils project to the SoundSystems folder which is more suitable.
2012-09-01 15:09:10 +00:00
SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
e23261bfc3
Implemented a lot of basic behaviour in the Media namespace
2012-08-26 10:31:54 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
SND\AstrorEnales_cp
9200286a83
- Implemented TouchPanel classes and added native TouchPanel interface
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- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
SND\AstrorEnales_cp
5a51961e2c
Added license header to all new files and started working on the Metro shader generation
2012-08-16 14:03:31 +00:00
SND\AstrorEnales_cp
3342363c6d
Added an hlsl parser to support metro shaders with techniques
2012-08-16 11:03:11 +00:00
SND\AstrorEnales_cp
6bb1c61be7
Updated Glatzemanns commit into my last one
2012-08-14 08:48:10 +00:00
SND\AstrorEnales_cp
6736698b5c
- Added Default Metro Assets to the media path
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- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
9cfc4d256d
- Started working on AssemblyNameFile to make the Factory work on all systems
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- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
Glatzemann
00fc2bf49e
- renamed folder XNAToANXConverter to ProjectConverter
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- implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559 )
- fixed a minor issue in MultiRenderTarget sample
2012-08-10 08:38:01 +00:00
SND\AstrorEnales_cp
133135df10
- The ProjectConverter now removes the ContentPipelineExtension target
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- Updated Solutions and Projects
2012-08-09 14:57:19 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00