SND\AstrorEnales_cp
|
dd2353ec88
|
- Some refactorings in the GL render system
- Started working on SoundSystem creator and SoundEffects
|
2012-01-25 15:31:58 +00:00 |
|
SND\AstrorEnales_cp
|
8239306d2e
|
- Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
|
2011-12-08 19:48:15 +00:00 |
|
Glatzemann
|
516d18338e
|
added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
|
2011-12-05 19:15:21 +00:00 |
|
Glatzemann
|
9486ff8e85
|
fixed invalid call of ResizeRenderWindow on X11
|
2011-12-05 16:03:58 +00:00 |
|
Glatzemann
|
80276c70c4
|
some work on OpenGL3 RenderSystem for X11 support (Linux)
|
2011-12-05 15:55:17 +00:00 |
|
Glatzemann
|
310ff72631
|
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
|
2011-12-05 13:43:15 +00:00 |
|
Glatzemann
|
72f8e735fb
|
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
|
2011-12-05 09:39:07 +00:00 |
|
Glatzemann
|
d8d88b141c
|
added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
|
2011-11-22 14:51:30 +00:00 |
|
SND\AstrorEnales_cp
|
c1f4b8a9be
|
Finally got the GL-Rendering to work, now investigating the
wrong texture
|
2011-11-21 20:01:03 +00:00 |
|
SND\AstrorEnales_cp
|
ad1bc47a24
|
Working on all OpenGL classes and working on hardcore
error checking integration (later on this will be disabled).
|
2011-11-20 16:17:18 +00:00 |
|
SND\AstrorEnales_cp
|
58a839db81
|
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
|
2011-11-20 12:49:11 +00:00 |
|
Glatzemann
|
44b2f9efef
|
restored missing projects in new location
|
2011-11-16 14:27:53 +00:00 |
|