Glatzemann
5e096da188
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:43 +00:00
Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
40c951e02b
added licensing information to tools files
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added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
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- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
1004432931
restored the accidently changed solution file
2011-11-01 20:43:23 +00:00
SND\xToast_cp
483fc18ba0
- added BoundingBox an BoundingSphere Unit tests
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- implemented BoundingBox != operator
2011-11-01 19:21:41 +00:00
SND\rene87_cp
31b9e4ce34
XInput SetVibration
2011-10-31 16:22:39 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00