SND\eagleeyestudios_cp
6aea2f0fc4
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
Glatzemann
0fed6457b9
- Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g.
2012-08-29 19:55:56 +00:00
SND\AstrorEnales_cp
cfe19d5c4a
- Implemented a dynamic parameter buffer for shader parameters
...
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
a13072cb93
Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now.
2012-08-16 20:57:02 +00:00
SND\AstrorEnales_cp
eccbb00742
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
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- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00
SND\AstrorEnales_cp
6736698b5c
- Added Default Metro Assets to the media path
...
- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
bf97e6ba69
Updated Metro Converter and fixed a missing project reference
2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb
- Working on Metro Platform and Rendering
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- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
9cfc4d256d
- Started working on AssemblyNameFile to make the Factory work on all systems
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- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
SND\AstrorEnales_cp
d05594fce8
Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach.
2012-08-09 16:33:47 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00