19 Commits

Author SHA1 Message Date
SND\xToast_cp
8e16ace816 - Implemented VectorN TransformQuaternion methods. Unittests are green now. 2011-11-23 11:37:06 +00:00
Glatzemann
d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
2672ebeabf fixed BoundingBox Intersects Plane
fixed BoundingBox Contains BoundingBox
fixed BoundingBox Intersects BoundingBox
fixed BoundingBox Contains BoundingSphere
fixed BoundingBox Intersects BoundingSphere

BoundingBox tests are all green now
2011-11-23 09:35:45 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
1896545e0c extended msi installer
fixed CurveKey operator == and !=
2011-11-22 11:59:35 +00:00
Glatzemann
5fa5c4ed37 fixed issue #456 (IndexBuffer constructor overload wrong) 2011-11-21 20:14:18 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
f931832502 added NLog to lib folder for logging
added log configuration to ANX.Framework assembly
added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework
2011-11-21 16:00:02 +00:00
SND\floAr_cp
dd640f61e2 incresed version number 2011-11-21 14:30:42 +00:00
Glatzemann
a7b1f1b663 Minor improvements to Exception handling of AddInSystem 2011-11-21 11:44:14 +00:00
Glatzemann
21a0f6eb79 fixed some issues with build system 2011-11-21 09:25:29 +00:00
Glatzemann
3ba3457903 first version of build packaging implemented (target create_packages) 2011-11-18 15:32:32 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
Glatzemann
25d2c8dce4 fixed a merge issue in GL-RenderSystem 2011-11-10 07:12:04 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e - Finished first working version of the XNA to ANX converter
- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
  internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
Glatzemann
9e5d0858c5 changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
Glatzemann
e92ee6dfa7 versioned all projects 2011-11-07 11:42:13 +00:00
Glatzemann
cd4d4dec7b added missing OpenTK lib 2011-11-01 05:53:59 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00