Glatzemann
e5ac8228ca
some more build tweaking for Windows 8
2015-03-15 01:11:26 +01:00
Glatzemann
7ec2f356dc
- some more work on build system for Windows 8
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- minor tweaking in ProjectConverter for ModernUI / Metro
2015-03-15 01:11:23 +01:00
SND\AstrorEnales_cp
18152ade3e
Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
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enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
Glatzemann
d98c0890f9
- fixed some issues in build system
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- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects
There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00
Glatzemann
df1f49462f
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
SND\AstrorEnales_cp
bf14329432
- Implemented BasicEffect.fx for Dx10, Dx11 and Metro
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- Started to work on a Sample to demonstrate all the BasicEffect possibilities
2012-09-09 14:31:03 +00:00