- ModelSample (there is a timing issue)
- MultiRenderTarget (not yet implemented)
- Primitives (not completly implemented)
- RecordingSample
- RenderTarget
- StencilBuffer
- TextRendering
- VertexIndexBuffer
Most of the samples are now working again.
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)