Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
1efaa0a111
some more work on GraphicsDevice
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prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c
finished handling of RenderTarget in GraphicsDevice (anx side only)
2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44
finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings
2011-11-07 13:04:42 +00:00
Glatzemann
2844c8b1ac
worked on some ToDo's
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some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
Glatzemann
5b97ddde7a
some work on GraphicsDevice methods
2011-11-04 20:22:32 +00:00
Glatzemann
ded4cb1857
RenderSystem DX10: moved all type translations to a static class
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extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system
enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem
enumeration of DisplayModes implemented for DirectX 10 RenderSystem
improved GraphicsDeviceManager
2011-11-03 12:37:07 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00