7 Commits

Author SHA1 Message Date
Glatzemann
5ce38121d4 some work on building ANX.Framework for Windows8 / Metro Style 2012-03-26 08:27:29 +00:00
SND\AstrorEnales_cp
bb32753f59 - Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
SND\AstrorEnales_cp
74a1ca7417 added cmd compatibility to the converter tool and
now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067 - added missing ProjectData.cs
- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e - Finished first working version of the XNA to ANX converter
- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
  internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\AstrorEnales_cp
5872a780b8 - added operators to MouseState
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00