Glatzemann
e1076f8984
added DX11 stock shaders to build system
...
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
190f334122
added a new sample: KeyboardSample to investigate issue #455
...
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
5e096da188
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:43 +00:00
Glatzemann
fa49848f23
updated SpriteBatch_GLSL shader to match new GLSL shader format
...
GL3: get effect count
2011-11-16 09:35:01 +00:00
SND\GinieDp_cp
d2943674f6
- fixed reading compressed content
...
- added tests for compressed content reading
2011-11-07 00:03:51 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00