11 Commits

Author SHA1 Message Date
Glatzemann
188bda28a5 - added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
2015-03-15 01:11:22 +01:00
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
7ea3cef569 - Fixed the rendering on Metro so all Sprites are now correctly drawn
- Refactored the metro FormatConverter
- Refactored and fixed the metro index and vertex buffer
- Implemented setting multiple texture parameters under metro
2012-08-20 09:08:07 +00:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
a13072cb93 Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now. 2012-08-16 20:57:02 +00:00
SND\AstrorEnales_cp
1662fbeef1 - Fixed a small bug in the hlsl parser
- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
SND\AstrorEnales_cp
ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
0eeccb5c3c added a bunch of source files to Metro RenderSystem 2011-12-05 19:31:19 +00:00