8 Commits

Author SHA1 Message Date
Glatzemann
39ad6c969e prepared new sample project: Primitives (currently XNA used for rendering) 2011-11-30 16:03:51 +00:00
Glatzemann
22346e47b0 implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working) 2011-11-30 13:58:55 +00:00
Glatzemann
d4d48ee21b fixed issue #467 (DepthStencilState not settable) 2011-11-29 14:32:33 +00:00
Glatzemann
a2baf45eff - added StencilBuffer sample
- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. 2011-11-28 16:06:52 +00:00
Glatzemann
a0e94dc265 fixed issue #462 (GraphicsDevice.Clear) 2011-11-28 11:27:07 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00