Glatzemann
de19567daf
added binary versions of the tools because sscg is used during building the render systems
2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18
deleted obsolete content project StockEffects
2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b
added licensing information to tools files
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added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
SND\GinieDp_cp
5d72da78b0
added missing file
2011-11-12 10:00:41 +00:00
SND\AstrorEnales_cp
74a1ca7417
added cmd compatibility to the converter tool and
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now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067
- added missing ProjectData.cs
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- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
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- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00