13 Commits

Author SHA1 Message Date
Glatzemann
99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00
SND\AstrorEnales_cp
3e65589f23 Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL 2015-03-15 01:11:31 +01:00
SND\AstrorEnales_cp
0d25ca7589 - Added OggUtils Support project by making use of the csogg and csvorbis projects
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
SND\AstrorEnales_cp
18152ade3e Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
SND\AstrorEnales_cp
0ef016dc71 - Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00
SND\AstrorEnales_cp
0ad3ca056b Moved the WaveUtils project to the SoundSystems folder which is more suitable. 2012-09-01 15:09:10 +00:00
SND\AstrorEnales_cp
845d8ec716 - Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
Glatzemann
0fed6457b9 - Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g. 2012-08-29 19:55:56 +00:00
SND\AstrorEnales_cp
c955ca882a Implemented Xact general settings parsing for the AudioEngine 2012-08-26 20:17:41 +00:00
SND\AstrorEnales_cp
734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
SND\AstrorEnales_cp
d05594fce8 Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach. 2012-08-09 16:33:47 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00