Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
Glatzemann
1efaa0a111
some more work on GraphicsDevice
...
prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c
finished handling of RenderTarget in GraphicsDevice (anx side only)
2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44
finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings
2011-11-07 13:04:42 +00:00
SND\rene87_cp
07b520f17b
Improve the XInput system
2011-11-04 23:51:05 +00:00
Glatzemann
ded4cb1857
RenderSystem DX10: moved all type translations to a static class
...
extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system
enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem
enumeration of DisplayModes implemented for DirectX 10 RenderSystem
improved GraphicsDeviceManager
2011-11-03 12:37:07 +00:00
Glatzemann
c0377daab0
Extended the ANX ContentPipeline to support OpenGL3 GLSL effect files.
2011-10-31 08:42:57 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00