9 Commits

Author SHA1 Message Date
Konstantin Koch
85322e2363 Migrated Primitives, RecordingSample, RenderTarget and SimpleSprite. Also implemented DynamicBuffers and fixed many Dispose functions
increased the amount of shared code between vertex and index buffers
fixed GraphicsDevice.Reset() which didn't save the provided presentation
parameters and the backbuffer was still bound after the recent changes
about the rendertargets
Vertex and IndexBuffers that get dynamically generated for the UserDraw
methods dispose the buffers now
Added DebugNames to Index and VertexBuffers and their Dynamic version.
2015-10-04 21:30:00 +02:00
Glatzemann
fa32fcea55 added some tests
added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
f08d6ea189 Checked all files in the Graphics namespace and added the last missing status attributes 2015-03-15 01:11:39 +01:00
SND\AstrorEnales_cp
7031e5b44e Cleanup in many graphics classes, mostly regions, usings and class order, added attributes and implemented some smaller methods 2012-09-04 08:31:17 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\AstrorEnales_cp
41a38aa51f Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;)) 2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
9994697275 fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00