versioned all projects
This commit is contained in:
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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("ANX.Framework.ContentPipeline")]
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[assembly: AssemblyTitle("ANX.Framework.ContentPipeline")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.Framework.ContentPipeline")]
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[assembly: AssemblyProduct("ANX.Framework.ContentPipeline")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Build Number
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// Revision
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// Revision
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//
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.2.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("0.2.0.0")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.7.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("0.7.0.0")]
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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("ANX.Framework.Windows.GL3")]
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[assembly: AssemblyTitle("ANX.Framework.Windows.GL3")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("ANX Developer Team")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.Framework.Windows.GL3")]
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[assembly: AssemblyProduct("ANX.Framework.Windows.GL3")]
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[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.5.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("0.5.0.0")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.3.0.*")]
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[assembly: AssemblyVersion("0.3.7.*")]
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[assembly: AssemblyFileVersion("0.3.0.0")]
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[assembly: AssemblyFileVersion("0.3.7.0")]
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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")]
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[assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")]
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[assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.6.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("0.6.0.0")]
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@ -67,6 +67,7 @@
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<Compile Include="Creator.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="Effect_DX11_1.cs" />
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<Compile Include="Effect_DX11_1.cs" />
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<Compile Include="GraphicsDeviceWindowsDX11_1.cs" />
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<Compile Include="GraphicsDeviceWindowsDX11_1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="VertexBuffer_DX11_1.cs" />
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<Compile Include="VertexBuffer_DX11_1.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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33
ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs
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33
ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs
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@ -0,0 +1,33 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die mit einer Assembly verknüpft sind.
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[assembly: AssemblyTitle("ANX.RenderSystem.Windows.DX11.1")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.RenderSystem.Windows.DX11.1")]
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[assembly: AssemblyCopyright("Copyright (c) ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("6feac6f6-2540-45ab-bbc1-391405fba77c")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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[assembly: AssemblyVersion("0.1.0.0")]
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[assembly: AssemblyFileVersion("0.1.0.0")]
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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("SimpleSprite")]
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[assembly: AssemblyTitle("SimpleSprite")]
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[assembly: AssemblyProduct("SimpleSprite")]
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[assembly: AssemblyProduct("SimpleSprite")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("TextRendering")]
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[assembly: AssemblyTitle("TextRendering")]
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[assembly: AssemblyProduct("TextRendering")]
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[assembly: AssemblyProduct("TextRendering")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -32,3 +32,4 @@ using System.Runtime.InteropServices;
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// Revision
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// Revision
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//
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersionAttribute("1.0.0.0")]
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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("VertexIndexBuffer")]
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[assembly: AssemblyTitle("VertexIndexBuffer")]
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[assembly: AssemblyProduct("VertexIndexBuffer")]
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[assembly: AssemblyProduct("VertexIndexBuffer")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("WindowsGame1")]
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[assembly: AssemblyTitle("WindowsGame1")]
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[assembly: AssemblyProduct("WindowsGame1")]
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[assembly: AssemblyProduct("WindowsGame1")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("ANX Team")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyCopyright("Copyright © ANX Team 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("ANX.SoundSystem.Windows.XAudio")]
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[assembly: AssemblyTitle("ANX.SoundSystem.Windows.XAudio")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyCompany("ANX.Framework Team")]
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[assembly: AssemblyProduct("ANX.SoundSystem.Windows.XAudio")]
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[assembly: AssemblyProduct("ANX.SoundSystem.Windows.XAudio")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("0.0.1.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("0.0.1.0")]
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